Build games as easily as you play them — join the Phaser Beam waitlist for Early Access.
var config = { type: Phaser.AUTO, parent: 'phaser-example', width: 800, height: 600, scene: { preload: preload, create: create } }; var game = new Phaser.Game(config); function preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.image('raster', 'assets/demoscene/raster-bw-64.png'); } function create () { var group = this.add.group(); group.createMultiple({ key: 'raster', repeat: 8 }); var ci = 0; var colors = [ 0xef658c, 0xff9a52, 0xffdf00, 0x31ef8c, 0x21dfff, 0x31aade, 0x5275de, 0x9c55ad, 0xbd208c ]; var _this = this; group.children.iterate(function (child) { child.x = 100; child.y = 300; child.depth = 9 - ci; child.tint = colors[ci]; ci++; _this.tweens.add({ targets: child, x: 700, yoyo: true, repeat: -1, ease: 'Sine.easeInOut', duration: 1500, delay: 100 * ci }); }); }
var config = {
type: Phaser.AUTO,
parent: 'phaser-example',
width: 800,
height: 600,
scene: {
preload: preload,
create: create
}
};
var game = new Phaser.Game(config);
function preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.image('raster', 'assets/demoscene/raster-bw-64.png');
}
function create ()
{
var group = this.add.group();
group.createMultiple({ key: 'raster', repeat: 8 });
var ci = 0;
var colors = [ 0xef658c, 0xff9a52, 0xffdf00, 0x31ef8c, 0x21dfff, 0x31aade, 0x5275de, 0x9c55ad, 0xbd208c ];
var _this = this;
group.children.iterate(function (child) {
child.x = 100;
child.y = 300;
child.depth = 9 - ci;
child.tint = colors[ci];
ci++;
_this.tweens.add({
targets: child,
x: 700,
yoyo: true,
repeat: -1,
ease: 'Sine.easeInOut',
duration: 1500,
delay: 100 * ci
});
});
}