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var config = { type: Phaser.AUTO, parent: 'phaser-example', width: 800, height: 600, pixelArt: true, scene: { preload: preload, create: create } }; var game = new Phaser.Game(config); function preload() { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.image('block', 'assets/input/block.png'); this.load.image('rub', 'assets/input/rub.png'); this.load.image('end', 'assets/input/end.png'); this.load.bitmapFont('arcade', 'assets/fonts/bitmap/arcade.png', 'assets/fonts/bitmap/arcade.xml'); } function create () { var chars = [ [ 'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J' ], [ 'K', 'L', 'M', 'N', 'O', 'P', 'Q', 'R', 'S', 'T' ], [ 'U', 'V', 'W', 'X', 'Y', 'Z', '.', '-', '<', '>' ] ]; var cursor = { x: 0, y: 0 }; var name = ''; var input = this.add.bitmapText(130, 50, 'arcade', 'ABCDEFGHIJ\n\nKLMNOPQRST\n\nUVWXYZ.-').setLetterSpacing(20); input.setInteractive(); var rub = this.add.image(input.x + 430, input.y + 148, 'rub'); var end = this.add.image(input.x + 482, input.y + 148, 'end'); var block = this.add.image(input.x - 10, input.y - 2, 'block').setOrigin(0); var legend = this.add.bitmapText(80, 260, 'arcade', 'RANK SCORE NAME').setTint(0xff00ff); this.add.bitmapText(80, 310, 'arcade', '1ST 50000 ').setTint(0xff0000); this.add.bitmapText(80, 360, 'arcade', '2ND 40000 ICE').setTint(0xff8200); this.add.bitmapText(80, 410, 'arcade', '3RD 30000 GOS').setTint(0xffff00); this.add.bitmapText(80, 460, 'arcade', '4TH 20000 HRE').setTint(0x00ff00); this.add.bitmapText(80, 510, 'arcade', '5TH 10000 ETE').setTint(0x00bfff); var playerText = this.add.bitmapText(560, 310, 'arcade', name).setTint(0xff0000); this.input.keyboard.on('keyup', function (event) { if (event.keyCode === 37) { // left if (cursor.x > 0) { cursor.x--; block.x -= 52; } } else if (event.keyCode === 39) { // right if (cursor.x < 9) { cursor.x++; block.x += 52; } } else if (event.keyCode === 38) { // up if (cursor.y > 0) { cursor.y--; block.y -= 64; } } else if (event.keyCode === 40) { // down if (cursor.y < 2) { cursor.y++; block.y += 64; } } else if (event.keyCode === 13 || event.keyCode === 32) { // Enter or Space if (cursor.x === 9 && cursor.y === 2 && name.length > 0) { // Submit } else if (cursor.x === 8 && cursor.y === 2 && name.length > 0) { // Rub name = name.substr(0, name.length - 1); playerText.text = name; } else if (name.length < 3) { // Add name = name.concat(chars[cursor.y][cursor.x]); playerText.text = name; } } }); input.on('pointermove', function (pointer, x, y) { var cx = Phaser.Math.Snap.Floor(x, 52, 0, true); var cy = Phaser.Math.Snap.Floor(y, 64, 0, true); var char = chars[cy][cx]; cursor.x = cx; cursor.y = cy; block.x = input.x - 10 + (cx * 52); block.y = input.y - 2 + (cy * 64); }, this); input.on('pointerup', function (pointer, x, y) { var cx = Phaser.Math.Snap.Floor(x, 52, 0, true); var cy = Phaser.Math.Snap.Floor(y, 64, 0, true); var char = chars[cy][cx]; cursor.x = cx; cursor.y = cy; block.x = input.x - 10 + (cx * 52); block.y = input.y - 2 + (cy * 64); if (char === '<' && name.length > 0) { // Rub name = name.substr(0, name.length - 1); playerText.text = name; } else if (char === '>' && name.length > 0) { // Submit } else if (name.length < 3) { // Add name = name.concat(char); playerText.text = name; } }, this); }
var config = {
type: Phaser.AUTO,
parent: 'phaser-example',
width: 800,
height: 600,
pixelArt: true,
scene: {
preload: preload,
create: create
}
};
var game = new Phaser.Game(config);
function preload()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.image('block', 'assets/input/block.png');
this.load.image('rub', 'assets/input/rub.png');
this.load.image('end', 'assets/input/end.png');
this.load.bitmapFont('arcade', 'assets/fonts/bitmap/arcade.png', 'assets/fonts/bitmap/arcade.xml');
}
function create ()
{
var chars = [
[ 'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J' ],
[ 'K', 'L', 'M', 'N', 'O', 'P', 'Q', 'R', 'S', 'T' ],
[ 'U', 'V', 'W', 'X', 'Y', 'Z', '.', '-', '<', '>' ]
];
var cursor = { x: 0, y: 0 };
var name = '';
var input = this.add.bitmapText(130, 50, 'arcade', 'ABCDEFGHIJ\n\nKLMNOPQRST\n\nUVWXYZ.-').setLetterSpacing(20);
input.setInteractive();
var rub = this.add.image(input.x + 430, input.y + 148, 'rub');
var end = this.add.image(input.x + 482, input.y + 148, 'end');
var block = this.add.image(input.x - 10, input.y - 2, 'block').setOrigin(0);
var legend = this.add.bitmapText(80, 260, 'arcade', 'RANK SCORE NAME').setTint(0xff00ff);
this.add.bitmapText(80, 310, 'arcade', '1ST 50000 ').setTint(0xff0000);
this.add.bitmapText(80, 360, 'arcade', '2ND 40000 ICE').setTint(0xff8200);
this.add.bitmapText(80, 410, 'arcade', '3RD 30000 GOS').setTint(0xffff00);
this.add.bitmapText(80, 460, 'arcade', '4TH 20000 HRE').setTint(0x00ff00);
this.add.bitmapText(80, 510, 'arcade', '5TH 10000 ETE').setTint(0x00bfff);
var playerText = this.add.bitmapText(560, 310, 'arcade', name).setTint(0xff0000);
this.input.keyboard.on('keyup', function (event) {
if (event.keyCode === 37)
{
// left
if (cursor.x > 0)
{
cursor.x--;
block.x -= 52;
}
}
else if (event.keyCode === 39)
{
// right
if (cursor.x < 9)
{
cursor.x++;
block.x += 52;
}
}
else if (event.keyCode === 38)
{
// up
if (cursor.y > 0)
{
cursor.y--;
block.y -= 64;
}
}
else if (event.keyCode === 40)
{
// down
if (cursor.y < 2)
{
cursor.y++;
block.y += 64;
}
}
else if (event.keyCode === 13 || event.keyCode === 32)
{
// Enter or Space
if (cursor.x === 9 && cursor.y === 2 && name.length > 0)
{
// Submit
}
else if (cursor.x === 8 && cursor.y === 2 && name.length > 0)
{
// Rub
name = name.substr(0, name.length - 1);
playerText.text = name;
}
else if (name.length < 3)
{
// Add
name = name.concat(chars[cursor.y][cursor.x]);
playerText.text = name;
}
}
});
input.on('pointermove', function (pointer, x, y) {
var cx = Phaser.Math.Snap.Floor(x, 52, 0, true);
var cy = Phaser.Math.Snap.Floor(y, 64, 0, true);
var char = chars[cy][cx];
cursor.x = cx;
cursor.y = cy;
block.x = input.x - 10 + (cx * 52);
block.y = input.y - 2 + (cy * 64);
}, this);
input.on('pointerup', function (pointer, x, y) {
var cx = Phaser.Math.Snap.Floor(x, 52, 0, true);
var cy = Phaser.Math.Snap.Floor(y, 64, 0, true);
var char = chars[cy][cx];
cursor.x = cx;
cursor.y = cy;
block.x = input.x - 10 + (cx * 52);
block.y = input.y - 2 + (cy * 64);
if (char === '<' && name.length > 0)
{
// Rub
name = name.substr(0, name.length - 1);
playerText.text = name;
}
else if (char === '>' && name.length > 0)
{
// Submit
}
else if (name.length < 3)
{
// Add
name = name.concat(char);
playerText.text = name;
}
}, this);
}