Build games as easily as you play them — join the Phaser Beam waitlist for Early Access.
var Boot = new Phaser.Class({ Extends: Phaser.Scene, initialize: function Boot () { Phaser.Scene.call(this, { key: 'boot', active: true }); }, preload: function () { this.load.image('atari1', 'assets/sprites/atari400.png'); this.load.image('atari2', 'assets/sprites/atari1200xl.png'); }, create: function () { this.scene.start('sceneA'); this.scene.launch('sceneB'); } }); var SceneA = new Phaser.Class({ Extends: Phaser.Scene, initialize: function SceneA () { Phaser.Scene.call(this, { key: 'sceneA' }); }, create: function () { var image = this.add.sprite(200, 300, 'atari1').setInteractive(); this.input.setDraggable(image); image.on('dragstart', function (pointer) { this.setTint(0xff0000); }); image.on('drag', function (pointer, dragX, dragY) { this.x = dragX; this.y = dragY; }); image.on('dragend', function (pointer) { this.clearTint(); }); } }); var SceneB = new Phaser.Class({ Extends: Phaser.Scene, initialize: function SceneB () { Phaser.Scene.call(this, { key: 'sceneB' }); }, create: function () { var image = this.add.sprite(600, 300, 'atari2').setInteractive(); this.input.setDraggable(image); image.on('dragstart', function (pointer) { this.setTint(0xff0000); }); image.on('drag', function (pointer, dragX, dragY) { this.x = dragX; this.y = dragY; }); image.on('dragend', function (pointer) { this.clearTint(); }); } }); var config = { type: Phaser.AUTO, parent: 'phaser-example', width: 800, height: 600, scene: [ Boot, SceneA, SceneB ] }; var game = new Phaser.Game(config);
var Boot = new Phaser.Class({
Extends: Phaser.Scene,
initialize:
function Boot ()
{
Phaser.Scene.call(this, { key: 'boot', active: true });
},
preload: function ()
{
this.load.image('atari1', 'assets/sprites/atari400.png');
this.load.image('atari2', 'assets/sprites/atari1200xl.png');
},
create: function ()
{
this.scene.start('sceneA');
this.scene.launch('sceneB');
}
});
var SceneA = new Phaser.Class({
Extends: Phaser.Scene,
initialize:
function SceneA ()
{
Phaser.Scene.call(this, { key: 'sceneA' });
},
create: function ()
{
var image = this.add.sprite(200, 300, 'atari1').setInteractive();
this.input.setDraggable(image);
image.on('dragstart', function (pointer) {
this.setTint(0xff0000);
});
image.on('drag', function (pointer, dragX, dragY) {
this.x = dragX;
this.y = dragY;
});
image.on('dragend', function (pointer) {
this.clearTint();
});
}
});
var SceneB = new Phaser.Class({
Extends: Phaser.Scene,
initialize:
function SceneB ()
{
Phaser.Scene.call(this, { key: 'sceneB' });
},
create: function ()
{
var image = this.add.sprite(600, 300, 'atari2').setInteractive();
this.input.setDraggable(image);
image.on('dragstart', function (pointer) {
this.setTint(0xff0000);
});
image.on('drag', function (pointer, dragX, dragY) {
this.x = dragX;
this.y = dragY;
});
image.on('dragend', function (pointer) {
this.clearTint();
});
}
});
var config = {
type: Phaser.AUTO,
parent: 'phaser-example',
width: 800,
height: 600,
scene: [ Boot, SceneA, SceneB ]
};
var game = new Phaser.Game(config);