Build games as easily as you play them — join the Phaser Beam waitlist for Early Access.
var config = { type: Phaser.AUTO, width: 360, height: 640, _parent: 'phaser-example', backgroundColor: '#efefef', scene: { preload: preload, create: create } }; var game = new Phaser.Game(config); function preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.image('apple', 'assets/sprites/apple.png'); } function create () { var apple = this.add.sprite(100, 100, 'apple'); apple.setInteractive(); this.input.setDraggable(apple); this.input.on('drag', function (pointer, gameObject, dragX, dragY) { gameObject.x = dragX; gameObject.y = dragY; }); }
var config = {
type: Phaser.AUTO,
width: 360,
height: 640,
_parent: 'phaser-example',
backgroundColor: '#efefef',
scene: {
preload: preload,
create: create
}
};
var game = new Phaser.Game(config);
function preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.image('apple', 'assets/sprites/apple.png');
}
function create ()
{
var apple = this.add.sprite(100, 100, 'apple');
apple.setInteractive();
this.input.setDraggable(apple);
this.input.on('drag', function (pointer, gameObject, dragX, dragY) {
gameObject.x = dragX;
gameObject.y = dragY;
});
}