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var config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#1b1464', parent: 'phaser-example', physics: { default: 'matter', matter: { debug: true } }, scene: { preload: preload, create: create } }; var game = new Phaser.Game(config); function preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.image('red', 'assets/sprites/columns-red.png'); } function create () { this.matter.world.setBounds().disableGravity(); var circ = this.matter.add.image(200, 50, 'red'); // Change the body to a Circle with a radius of 48px circ.setBody({ type: 'circle', radius: 48 }); // Just make the body move around and bounce circ.setVelocity(6, 3); circ.setAngularVelocity(0.01); circ.setBounce(1); circ.setFriction(0, 0, 0); }
var config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#1b1464',
parent: 'phaser-example',
physics: {
default: 'matter',
matter: {
debug: true
}
},
scene: {
preload: preload,
create: create
}
};
var game = new Phaser.Game(config);
function preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.image('red', 'assets/sprites/columns-red.png');
}
function create ()
{
this.matter.world.setBounds().disableGravity();
var circ = this.matter.add.image(200, 50, 'red');
// Change the body to a Circle with a radius of 48px
circ.setBody({
type: 'circle',
radius: 48
});
// Just make the body move around and bounce
circ.setVelocity(6, 3);
circ.setAngularVelocity(0.01);
circ.setBounce(1);
circ.setFriction(0, 0, 0);
}