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var config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#1b1464', parent: 'phaser-example', physics: { default: 'matter', matter: { gravity: { x: 0, y: 0 } } }, scene: { preload: preload, create: create } }; var game = new Phaser.Game(config); function preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.image('block', 'assets/sprites/block.png'); } function create () { var blockA = this.matter.add.image(0, 300, 'block').setBounce(1).setFriction(0); var blockB = this.matter.add.image(600, 300, 'block').setStatic(true); blockA.setVelocityX(10); this.matter.world.on('collisionstart', function (event, bodyA, bodyB) { bodyA.gameObject.setTint(0xff0000); bodyB.gameObject.setTint(0x00ff00); }); }
var config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#1b1464',
parent: 'phaser-example',
physics: {
default: 'matter',
matter: {
gravity: {
x: 0,
y: 0
}
}
},
scene: {
preload: preload,
create: create
}
};
var game = new Phaser.Game(config);
function preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.image('block', 'assets/sprites/block.png');
}
function create ()
{
var blockA = this.matter.add.image(0, 300, 'block').setBounce(1).setFriction(0);
var blockB = this.matter.add.image(600, 300, 'block').setStatic(true);
blockA.setVelocityX(10);
this.matter.world.on('collisionstart', function (event, bodyA, bodyB) {
bodyA.gameObject.setTint(0xff0000);
bodyB.gameObject.setTint(0x00ff00);
});
}