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var config = { type: Phaser.AUTO, width: 800, height: 600, parent: 'phaser-example', physics: { default: 'arcade', arcade: { debug: true, fps: 100, gravity: { y: 300 } } }, scene: { preload: preload, create: create } }; new Phaser.Game(config); function preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.image('block', 'assets/sprites/block.png'); } function create () { this.physics.world.checkCollision.up = false; var group = this.physics.add.group({ key: 'block', frameQuantity: 6, bounceY: 0.5, dragY: 30, velocityY: 300, collideWorldBounds: true, setXY: { x: 400, y: 0, stepY: -200 } }); group.children.iterate(function (block) { block.body.customSeparateY = true; }); this.physics.add.collider(group, group, function (s1, s2) { var b1 = s1.body; var b2 = s2.body; if (b1.y > b2.y) { b2.y += (b1.top - b2.bottom); b2.stop(); } else { b1.y += (b2.top - b1.bottom); b1.stop(); } }); }
var config = {
type: Phaser.AUTO,
width: 800,
height: 600,
parent: 'phaser-example',
physics: {
default: 'arcade',
arcade: {
debug: true,
fps: 100,
gravity: { y: 300 }
}
},
scene: {
preload: preload,
create: create
}
};
new Phaser.Game(config);
function preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.image('block', 'assets/sprites/block.png');
}
function create ()
{
this.physics.world.checkCollision.up = false;
var group = this.physics.add.group({
key: 'block',
frameQuantity: 6,
bounceY: 0.5,
dragY: 30,
velocityY: 300,
collideWorldBounds: true,
setXY: { x: 400, y: 0, stepY: -200 }
});
group.children.iterate(function (block) {
block.body.customSeparateY = true;
});
this.physics.add.collider(group, group, function (s1, s2) {
var b1 = s1.body;
var b2 = s2.body;
if (b1.y > b2.y) {
b2.y += (b1.top - b2.bottom);
b2.stop();
}
else {
b1.y += (b2.top - b1.bottom);
b1.stop();
}
});
}