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var config = { type: Phaser.AUTO, width: 800, height: 600, parent: 'phaser-example', physics: { default: 'arcade', arcade: { gravity: { y: 300 }, debug: true } }, scene: { preload: preload, create: create, update: update } }; var player1; var player2; var currentPlayer; var cursors; var game = new Phaser.Game(config); function preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.image('sky', 'src/games/firstgame/assets/sky.png'); this.load.image('ground', 'src/games/firstgame/assets/platform.png'); this.load.image('star', 'src/games/firstgame/assets/star.png'); this.load.spritesheet('dude', 'src/games/firstgame/assets/dude.png', { frameWidth: 32, frameHeight: 48 }); } function create () { this.add.image(400, 300, 'sky'); var ground = this.physics.add.staticGroup(); ground.create(400, 568, 'ground').setScale(2).refreshBody(); player1 = this.physics.add.sprite(100, 450, 'dude').setBounce(0.2).setCollideWorldBounds(true); player2 = this.physics.add.sprite(500, 450, 'dude').setTint(0xff0000).setBounce(0.2).setCollideWorldBounds(true); player1.name = 'Purple'; player2.name = 'Red'; player2.setPushable(false); currentPlayer = player1; this.anims.create({ key: 'left', frames: this.anims.generateFrameNumbers('dude', { start: 0, end: 3 }), frameRate: 10, repeat: -1 }); this.anims.create({ key: 'turn', frames: [ { key: 'dude', frame: 4 } ], frameRate: 20 }); this.anims.create({ key: 'right', frames: this.anims.generateFrameNumbers('dude', { start: 5, end: 8 }), frameRate: 10, repeat: -1 }); cursors = this.input.keyboard.createCursorKeys(); this.physics.add.collider(player1, ground); this.physics.add.collider(player2, ground); this.physics.add.collider(player1, player2); // this.physics.add.collider(player2, player1); window.body1 = player1.body; window.physics = this.physics; window.showit = false; this.input.on('pointerdown', function () { if (currentPlayer === player1) { currentPlayer = player2; } else { currentPlayer = player1; } }, this); this.add.text(10, 10, 'Click to change character', { fontSize: '22px', fill: '#ecf0f1' }); } function update () { if (cursors.left.isDown) { currentPlayer.setVelocityX(-160); currentPlayer.anims.play('left', true); } else if (cursors.right.isDown) { currentPlayer.setVelocityX(160); currentPlayer.anims.play('right', true); } else { currentPlayer.setVelocityX(0); currentPlayer.anims.play('turn'); } if (cursors.up.isDown && currentPlayer.body.touching.down) { currentPlayer.setVelocityY(-330); window.showit = true; } }
var config = {
type: Phaser.AUTO,
width: 800,
height: 600,
parent: 'phaser-example',
physics: {
default: 'arcade',
arcade: {
gravity: { y: 300 },
debug: true
}
},
scene: {
preload: preload,
create: create,
update: update
}
};
var player1;
var player2;
var currentPlayer;
var cursors;
var game = new Phaser.Game(config);
function preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.image('sky', 'src/games/firstgame/assets/sky.png');
this.load.image('ground', 'src/games/firstgame/assets/platform.png');
this.load.image('star', 'src/games/firstgame/assets/star.png');
this.load.spritesheet('dude', 'src/games/firstgame/assets/dude.png', { frameWidth: 32, frameHeight: 48 });
}
function create ()
{
this.add.image(400, 300, 'sky');
var ground = this.physics.add.staticGroup();
ground.create(400, 568, 'ground').setScale(2).refreshBody();
player1 = this.physics.add.sprite(100, 450, 'dude').setBounce(0.2).setCollideWorldBounds(true);
player2 = this.physics.add.sprite(500, 450, 'dude').setTint(0xff0000).setBounce(0.2).setCollideWorldBounds(true);
player1.name = 'Purple';
player2.name = 'Red';
player2.setPushable(false);
currentPlayer = player1;
this.anims.create({
key: 'left',
frames: this.anims.generateFrameNumbers('dude', { start: 0, end: 3 }),
frameRate: 10,
repeat: -1
});
this.anims.create({
key: 'turn',
frames: [ { key: 'dude', frame: 4 } ],
frameRate: 20
});
this.anims.create({
key: 'right',
frames: this.anims.generateFrameNumbers('dude', { start: 5, end: 8 }),
frameRate: 10,
repeat: -1
});
cursors = this.input.keyboard.createCursorKeys();
this.physics.add.collider(player1, ground);
this.physics.add.collider(player2, ground);
this.physics.add.collider(player1, player2);
// this.physics.add.collider(player2, player1);
window.body1 = player1.body;
window.physics = this.physics;
window.showit = false;
this.input.on('pointerdown', function () {
if (currentPlayer === player1)
{
currentPlayer = player2;
}
else
{
currentPlayer = player1;
}
}, this);
this.add.text(10, 10, 'Click to change character', { fontSize: '22px', fill: '#ecf0f1' });
}
function update ()
{
if (cursors.left.isDown)
{
currentPlayer.setVelocityX(-160);
currentPlayer.anims.play('left', true);
}
else if (cursors.right.isDown)
{
currentPlayer.setVelocityX(160);
currentPlayer.anims.play('right', true);
}
else
{
currentPlayer.setVelocityX(0);
currentPlayer.anims.play('turn');
}
if (cursors.up.isDown && currentPlayer.body.touching.down)
{
currentPlayer.setVelocityY(-330);
window.showit = true;
}
}