Build games as easily as you play them — join the Phaser Beam waitlist for Early Access.
class Example extends Phaser.Scene { preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('block', 'assets/sprites/block.png'); } create () { const blockA = this.matter.add.image(0, 300, 'block').setBounce(1).setFriction(0); const blockB = this.matter.add.image(600, 300, 'block').setStatic(true); blockA.setVelocityX(10); this.matter.world.on('collisionstart', (event, bodyA, bodyB) => { bodyA.gameObject.setTint(0xff0000); bodyB.gameObject.setTint(0x00ff00); }); } } const config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#1b1464', parent: 'phaser-example', physics: { default: 'matter', matter: { gravity: { x: 0, y: 0 } } }, scene: Example }; const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('block', 'assets/sprites/block.png');
}
create ()
{
const blockA = this.matter.add.image(0, 300, 'block').setBounce(1).setFriction(0);
const blockB = this.matter.add.image(600, 300, 'block').setStatic(true);
blockA.setVelocityX(10);
this.matter.world.on('collisionstart', (event, bodyA, bodyB) =>
{
bodyA.gameObject.setTint(0xff0000);
bodyB.gameObject.setTint(0x00ff00);
});
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#1b1464',
parent: 'phaser-example',
physics: {
default: 'matter',
matter: {
gravity: {
x: 0,
y: 0
}
}
},
scene: Example
};
const game = new Phaser.Game(config);