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// TODO var config = { type: Phaser.AUTO, width: 800, height: 600, parent: 'phaser-example', physics: { default: 'arcade', arcade: { debug: true, gravity: { y: 200 } } }, scene: { preload: preload, create: create, update: update } }; var zone; new Phaser.Game(config); function preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.image('block', 'assets/sprites/block.png'); } function create () { zone = this.add.zone(300, 200).setSize(200, 200); this.physics.world.enable(zone); zone.body.setAllowGravity(false); zone.body.moves = false; var group = this.physics.add.group({ key: 'block', frameQuantity: 4, bounceX: 1, bounceY: 1, collideWorldBounds: true, velocityX: 120, velocityY: 60 }); this.physics.add.overlap(group, zone); } function update () { zone.body.debugBodyColor = zone.body.touching.none ? 0x00ffff : 0xffff00; }
// TODO
var config = {
type: Phaser.AUTO,
width: 800,
height: 600,
parent: 'phaser-example',
physics: {
default: 'arcade',
arcade: {
debug: true,
gravity: { y: 200 }
}
},
scene: {
preload: preload,
create: create,
update: update
}
};
var zone;
new Phaser.Game(config);
function preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.image('block', 'assets/sprites/block.png');
}
function create ()
{
zone = this.add.zone(300, 200).setSize(200, 200);
this.physics.world.enable(zone);
zone.body.setAllowGravity(false);
zone.body.moves = false;
var group = this.physics.add.group({
key: 'block',
frameQuantity: 4,
bounceX: 1,
bounceY: 1,
collideWorldBounds: true,
velocityX: 120,
velocityY: 60
});
this.physics.add.overlap(group, zone);
}
function update ()
{
zone.body.debugBodyColor = zone.body.touching.none ? 0x00ffff : 0xffff00;
}