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var config = { type: Phaser.AUTO, width: 800, height: 600, parent: 'phaser-example', physics: { default: 'arcade', arcade: { debug: true } }, scene: { preload: preload, create: create } }; new Phaser.Game(config); function preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.image('block', 'assets/sprites/block.png'); this.load.image('clown', 'assets/sprites/clown.png'); } function create () { var block = this.physics.add.staticImage(600, 300, 'block'); var clown = this.physics.add.image(200, 300, 'clown'); // Accelerate at 60 px/s/s, maximum velocity 300 px/s this.physics.accelerateToObject(clown, block, 60, 300, 300); // Same: // this.physics.accelerateTo(clown, block.x, block.y, 60, 300, 300); var collider = this.physics.add.overlap(clown, block, function (clownOnBlock) { clownOnBlock.body.stop(); this.physics.world.removeCollider(collider); }, null, this); }
var config = {
type: Phaser.AUTO,
width: 800,
height: 600,
parent: 'phaser-example',
physics: {
default: 'arcade',
arcade: { debug: true }
},
scene: {
preload: preload,
create: create
}
};
new Phaser.Game(config);
function preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.image('block', 'assets/sprites/block.png');
this.load.image('clown', 'assets/sprites/clown.png');
}
function create ()
{
var block = this.physics.add.staticImage(600, 300, 'block');
var clown = this.physics.add.image(200, 300, 'clown');
// Accelerate at 60 px/s/s, maximum velocity 300 px/s
this.physics.accelerateToObject(clown, block, 60, 300, 300);
// Same:
// this.physics.accelerateTo(clown, block.x, block.y, 60, 300, 300);
var collider = this.physics.add.overlap(clown, block, function (clownOnBlock)
{
clownOnBlock.body.stop();
this.physics.world.removeCollider(collider);
}, null, this);
}