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class Example extends Phaser.Scene { constructor () { super(); } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.image('map', 'assets/tests/camera/earthbound-scarab.png'); this.load.image('ship', 'assets/sprites/fmship.png'); this.load.image('mask', 'assets/tests/camera/soft-mask.png'); } create () { const maskImage = this.make.image({ x: 400, y: 300, key: 'mask', add: false }); const mask = maskImage.createBitmapMask(); this.cameras.main.setMask(mask); this.cameras.main.setBounds(0, 0, 1024, 2048); this.add.image(0, 0, 'map').setOrigin(0).setScrollFactor(1); this.cursors = this.input.keyboard.createCursorKeys(); this.ship = this.physics.add.image(400.5, 301.3, 'ship'); // ship = this.add.image(400.5, 301.3, 'ship'); this.cameras.main.startFollow(this.ship, true, 0.09, 0.09); // this.cameras.main.roundPixels = true; this.cameras.main.setZoom(4); } update () { this.ship.setVelocity(0); if (this.cursors.left.isDown) { this.ship.setAngle(-90).setVelocityX(-200); } else if (this.cursors.right.isDown) { this.ship.setAngle(90).setVelocityX(200); } if (this.cursors.up.isDown) { this.ship.setAngle(0).setVelocityY(-200); } else if (this.cursors.down.isDown) { this.ship.setAngle(-180).setVelocityY(200); } } updateDirect () { if (cursors.left.isDown) { this.ship.setAngle(-90); this.ship.x -= 2.5; } else if (cursors.right.isDown) { this.ship.setAngle(90); this.ship.x += 2.5; } if (cursors.up.isDown) { this.ship.setAngle(0); this.ship.y -= 2.5; } else if (cursors.down.isDown) { this.ship.setAngle(-180); this.ship.y += 2.5; } } } const config = { type: Phaser.AUTO, parent: 'phaser-example', width: 800, height: 600, pixelArt: true, physics: { default: 'arcade', }, scene: [ Example ] }; const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
constructor ()
{
super();
}
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.image('map', 'assets/tests/camera/earthbound-scarab.png');
this.load.image('ship', 'assets/sprites/fmship.png');
this.load.image('mask', 'assets/tests/camera/soft-mask.png');
}
create ()
{
const maskImage = this.make.image({
x: 400,
y: 300,
key: 'mask',
add: false
});
const mask = maskImage.createBitmapMask();
this.cameras.main.setMask(mask);
this.cameras.main.setBounds(0, 0, 1024, 2048);
this.add.image(0, 0, 'map').setOrigin(0).setScrollFactor(1);
this.cursors = this.input.keyboard.createCursorKeys();
this.ship = this.physics.add.image(400.5, 301.3, 'ship');
// ship = this.add.image(400.5, 301.3, 'ship');
this.cameras.main.startFollow(this.ship, true, 0.09, 0.09);
// this.cameras.main.roundPixels = true;
this.cameras.main.setZoom(4);
}
update ()
{
this.ship.setVelocity(0);
if (this.cursors.left.isDown)
{
this.ship.setAngle(-90).setVelocityX(-200);
}
else if (this.cursors.right.isDown)
{
this.ship.setAngle(90).setVelocityX(200);
}
if (this.cursors.up.isDown)
{
this.ship.setAngle(0).setVelocityY(-200);
}
else if (this.cursors.down.isDown)
{
this.ship.setAngle(-180).setVelocityY(200);
}
}
updateDirect ()
{
if (cursors.left.isDown)
{
this.ship.setAngle(-90);
this.ship.x -= 2.5;
}
else if (cursors.right.isDown)
{
this.ship.setAngle(90);
this.ship.x += 2.5;
}
if (cursors.up.isDown)
{
this.ship.setAngle(0);
this.ship.y -= 2.5;
}
else if (cursors.down.isDown)
{
this.ship.setAngle(-180);
this.ship.y += 2.5;
}
}
}
const config = {
type: Phaser.AUTO,
parent: 'phaser-example',
width: 800,
height: 600,
pixelArt: true,
physics: {
default: 'arcade',
},
scene: [ Example ]
};
const game = new Phaser.Game(config);