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class Example extends Phaser.Scene { constructor () { super(); } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.image('pic', 'assets/pics/taikodrummaster.jpg'); this.load.image('mask', 'assets/sprites/mask2.png'); this.load.image('logo', 'assets/sprites/phaser.png'); } create () { this.add.image(100, 60, 'logo'); var pic = this.add.image(400, 300, 'pic'); var spotlight = this.make.sprite({ x: 400, y: 300, key: 'mask', add: false }); pic.mask = new Phaser.Display.Masks.BitmapMask(this, spotlight); this.input.on('pointermove', function (pointer) { spotlight.x = pointer.x; spotlight.y = pointer.y; }); } } const config = { type: Phaser.WEBGL, parent: 'phaser-example', width: 800, height: 600, scene: [ Example ] }; const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
constructor ()
{
super();
}
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.image('pic', 'assets/pics/taikodrummaster.jpg');
this.load.image('mask', 'assets/sprites/mask2.png');
this.load.image('logo', 'assets/sprites/phaser.png');
}
create ()
{
this.add.image(100, 60, 'logo');
var pic = this.add.image(400, 300, 'pic');
var spotlight = this.make.sprite({
x: 400,
y: 300,
key: 'mask',
add: false
});
pic.mask = new Phaser.Display.Masks.BitmapMask(this, spotlight);
this.input.on('pointermove', function (pointer) {
spotlight.x = pointer.x;
spotlight.y = pointer.y;
});
}
}
const config = {
type: Phaser.WEBGL,
parent: 'phaser-example',
width: 800,
height: 600,
scene: [ Example ]
};
const game = new Phaser.Game(config);