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class Example extends Phaser.Scene { constructor () { super(); } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.image('pic', 'assets/pics/barbarian-loading.png'); this.load.image('block', 'assets/sprites/block.png'); } create () { const pic = this.add.image(0, 0, 'pic'); const block = this.add.image(0, 0, 'block'); // Center the picture in the game Phaser.Display.Align.In.Center(pic, this.add.zone(400, 300, 800, 600)); // Center the sprite to the picture Phaser.Display.Align.In.BottomLeft(block, pic); } } const config = { type: Phaser.AUTO, parent: 'phaser-example', width: 800, height: 600, scene: [ Example ] }; const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
constructor ()
{
super();
}
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.image('pic', 'assets/pics/barbarian-loading.png');
this.load.image('block', 'assets/sprites/block.png');
}
create ()
{
const pic = this.add.image(0, 0, 'pic');
const block = this.add.image(0, 0, 'block');
// Center the picture in the game
Phaser.Display.Align.In.Center(pic, this.add.zone(400, 300, 800, 600));
// Center the sprite to the picture
Phaser.Display.Align.In.BottomLeft(block, pic);
}
}
const config = {
type: Phaser.AUTO,
parent: 'phaser-example',
width: 800,
height: 600,
scene: [ Example ]
};
const game = new Phaser.Game(config);