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var config = { type: Phaser.AUTO, parent: 'phaser-example', scene: { preload: preload, create: create } }; var game = new Phaser.Game(config); function preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.image('arrow', 'assets/sprites/arrow.png'); } function create () { this.add.text(10, 10, 'Click to arrows to translate the array matrix', { font: '16px Courier', fill: '#ffffff' }); var left = this.add.image(96, 384, 'arrow').setAngle(-180).setInteractive(); var right = this.add.image(1024 - 96, 384, 'arrow').setInteractive(); var up = this.add.image(512, 96, 'arrow').setAngle(-90).setInteractive(); var down = this.add.image(512, 768 - 96, 'arrow').setAngle(90).setInteractive(); var text = this.add.text(260, 200, '', { font: '32px Courier', fill: '#00ff00' }); var matrix = [ [ 1, 1, 1, 1, 1, 1, 1 ], [ 4, 5, 5, 5, 5, 5, 2 ], [ 4, 8, 8, 8, 8, 6, 2 ], [ 4, 8, 9, 0, 9, 6, 2 ], [ 4, 8, 9, 9, 9, 6, 2 ], [ 4, 7, 7, 7, 7, 7, 2 ], [ 3, 3, 3, 3, 3, 3, 3 ] ]; text.setText(Phaser.Utils.Array.Matrix.MatrixToString(matrix)); left.on('pointerup', function () { matrix = Phaser.Utils.Array.Matrix.Translate(matrix, -1, 0); text.setText(Phaser.Utils.Array.Matrix.MatrixToString(matrix)); }); right.on('pointerup', function () { matrix = Phaser.Utils.Array.Matrix.Translate(matrix, 1, 0); text.setText(Phaser.Utils.Array.Matrix.MatrixToString(matrix)); }); up.on('pointerup', function () { matrix = Phaser.Utils.Array.Matrix.Translate(matrix, 0, -1); text.setText(Phaser.Utils.Array.Matrix.MatrixToString(matrix)); }); down.on('pointerup', function () { matrix = Phaser.Utils.Array.Matrix.Translate(matrix, 0, 1); text.setText(Phaser.Utils.Array.Matrix.MatrixToString(matrix)); }); }
var config = {
type: Phaser.AUTO,
parent: 'phaser-example',
scene: {
preload: preload,
create: create
}
};
var game = new Phaser.Game(config);
function preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.image('arrow', 'assets/sprites/arrow.png');
}
function create ()
{
this.add.text(10, 10, 'Click to arrows to translate the array matrix', { font: '16px Courier', fill: '#ffffff' });
var left = this.add.image(96, 384, 'arrow').setAngle(-180).setInteractive();
var right = this.add.image(1024 - 96, 384, 'arrow').setInteractive();
var up = this.add.image(512, 96, 'arrow').setAngle(-90).setInteractive();
var down = this.add.image(512, 768 - 96, 'arrow').setAngle(90).setInteractive();
var text = this.add.text(260, 200, '', { font: '32px Courier', fill: '#00ff00' });
var matrix = [
[ 1, 1, 1, 1, 1, 1, 1 ],
[ 4, 5, 5, 5, 5, 5, 2 ],
[ 4, 8, 8, 8, 8, 6, 2 ],
[ 4, 8, 9, 0, 9, 6, 2 ],
[ 4, 8, 9, 9, 9, 6, 2 ],
[ 4, 7, 7, 7, 7, 7, 2 ],
[ 3, 3, 3, 3, 3, 3, 3 ]
];
text.setText(Phaser.Utils.Array.Matrix.MatrixToString(matrix));
left.on('pointerup', function () {
matrix = Phaser.Utils.Array.Matrix.Translate(matrix, -1, 0);
text.setText(Phaser.Utils.Array.Matrix.MatrixToString(matrix));
});
right.on('pointerup', function () {
matrix = Phaser.Utils.Array.Matrix.Translate(matrix, 1, 0);
text.setText(Phaser.Utils.Array.Matrix.MatrixToString(matrix));
});
up.on('pointerup', function () {
matrix = Phaser.Utils.Array.Matrix.Translate(matrix, 0, -1);
text.setText(Phaser.Utils.Array.Matrix.MatrixToString(matrix));
});
down.on('pointerup', function () {
matrix = Phaser.Utils.Array.Matrix.Translate(matrix, 0, 1);
text.setText(Phaser.Utils.Array.Matrix.MatrixToString(matrix));
});
}