Build games as easily as you play them — join the Phaser Beam waitlist for Early Access.
var config = { type: Phaser.AUTO, width: 1024, height: 768, parent: 'phaser-example', scene: { preload: preload, create: create } }; var game = new Phaser.Game(config); function preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); // this.load.setPath('assets/loader-tests/'); // this.load.multiatlas('megaset', 'texture-packer-multi-atlas.json'); this.load.multiatlas('megaset', 'assets/loader-tests/texture-packer-multi-atlas.json', 'assets/loader-tests/'); } function create () { var atlasTexture = this.textures.get('megaset'); var frames = atlasTexture.getFrameNames(); for (var i = 0; i < frames.length; i++) { var x = Phaser.Math.Between(0, 1024); var y = Phaser.Math.Between(0, 768); this.add.image(x, y, 'megaset', frames[i]); } }
var config = {
type: Phaser.AUTO,
width: 1024,
height: 768,
parent: 'phaser-example',
scene: {
preload: preload,
create: create
}
};
var game = new Phaser.Game(config);
function preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
// this.load.setPath('assets/loader-tests/');
// this.load.multiatlas('megaset', 'texture-packer-multi-atlas.json');
this.load.multiatlas('megaset', 'assets/loader-tests/texture-packer-multi-atlas.json', 'assets/loader-tests/');
}
function create ()
{
var atlasTexture = this.textures.get('megaset');
var frames = atlasTexture.getFrameNames();
for (var i = 0; i < frames.length; i++)
{
var x = Phaser.Math.Between(0, 1024);
var y = Phaser.Math.Between(0, 768);
this.add.image(x, y, 'megaset', frames[i]);
}
}