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class Example extends Phaser.Scene { preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.spritesheet('ball', 'assets/sprites/balls.png', { frameWidth: 17, frameHeight: 17 }); this.load.image('rect', 'assets/sprites/128x128.png'); } create () { this.cameras.main.centerOn(0, 0); const rect = this.physics.add.staticImage(0, 0, 'rect'); const balls = this.physics.add.group({ bounceX: 1, bounceY: 1 }); balls.createMultiple({ frame: [ 0, 1, 2, 3 ], key: 'ball', quantity: 6 }); Phaser.Actions.PlaceOnCircle(balls.getChildren(), { x: 0, y: 0, radius: 200 }); for (const ball of balls.getChildren()) { ball.setCircle(8); this.physics.moveToObject(ball, rect.body.center, 100); } this.physics.add.collider(rect, balls); } } const config = { type: Phaser.AUTO, width: 800, height: 600, parent: 'phaser-example', physics: { default: 'arcade', arcade: { debug: false } }, scene: Example }; const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.spritesheet('ball', 'assets/sprites/balls.png', { frameWidth: 17, frameHeight: 17 });
this.load.image('rect', 'assets/sprites/128x128.png');
}
create ()
{
this.cameras.main.centerOn(0, 0);
const rect = this.physics.add.staticImage(0, 0, 'rect');
const balls = this.physics.add.group({
bounceX: 1,
bounceY: 1
});
balls.createMultiple({
frame: [ 0, 1, 2, 3 ],
key: 'ball',
quantity: 6
});
Phaser.Actions.PlaceOnCircle(balls.getChildren(), { x: 0, y: 0, radius: 200 });
for (const ball of balls.getChildren())
{
ball.setCircle(8);
this.physics.moveToObject(ball, rect.body.center, 100);
}
this.physics.add.collider(rect, balls);
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
parent: 'phaser-example',
physics: {
default: 'arcade',
arcade: { debug: false }
},
scene: Example
};
const game = new Phaser.Game(config);