Build games as easily as you play them — join the Phaser Beam waitlist for Early Access.
var config = { type: Phaser.AUTO, parent: 'phaser-example', scene: { preload: preload, create: create, update: update } }; var value = 0; var dynamic = null; var game = new Phaser.Game(config); function preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.pack('pack', 'assets/loader-tests/pack6.json'); } function create () { this.add.bitmapText(0, 0, 'desyrel', 'Lorem ipsum\ndolor sit amet'); this.add.bitmapText(0, 200, 'desyrel-pink', 'Excepteur sint occaecat\ncupidatat non proident'); this.add.bitmapText(0, 400, 'shortStack', 'Phaser BitmapText'); dynamic = this.add.bitmapText(0, 500, 'desyrel', ''); } function update () { dynamic.text = 'value: ' + value.toFixed(2); value += 0.01; }
var config = {
type: Phaser.AUTO,
parent: 'phaser-example',
scene: {
preload: preload,
create: create,
update: update
}
};
var value = 0;
var dynamic = null;
var game = new Phaser.Game(config);
function preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.pack('pack', 'assets/loader-tests/pack6.json');
}
function create ()
{
this.add.bitmapText(0, 0, 'desyrel', 'Lorem ipsum\ndolor sit amet');
this.add.bitmapText(0, 200, 'desyrel-pink', 'Excepteur sint occaecat\ncupidatat non proident');
this.add.bitmapText(0, 400, 'shortStack', 'Phaser BitmapText');
dynamic = this.add.bitmapText(0, 500, 'desyrel', '');
}
function update ()
{
dynamic.text = 'value: ' + value.toFixed(2);
value += 0.01;
}