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class Example extends Phaser.Scene { constructor () { super(); } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.image('gem', 'assets/sprites/gem.png'); } create () { const image = this.add.image(this.game.config.width / 2, this.game.config.height / 2, 'gem'); image.setDataEnabled(); image.data.set('name', 'Red GemStone'); image.data.set('value_armor', true); image.data.set('armor_head', 50); image.data.set('armor_body', 250); image.data.set('armor_feet', 15); // Query lets you run a regular expression against the keys, // and get an object back with them all in. // Here we're checking for keys matching 'armor' at the start console.log(image.data.query(/^armor/)); } } const config = { type: Phaser.WEBGL, parent: 'phaser-example', scene: [ Example ] }; const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
constructor ()
{
super();
}
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.image('gem', 'assets/sprites/gem.png');
}
create ()
{
const image = this.add.image(this.game.config.width / 2, this.game.config.height / 2, 'gem');
image.setDataEnabled();
image.data.set('name', 'Red GemStone');
image.data.set('value_armor', true);
image.data.set('armor_head', 50);
image.data.set('armor_body', 250);
image.data.set('armor_feet', 15);
// Query lets you run a regular expression against the keys,
// and get an object back with them all in.
// Here we're checking for keys matching 'armor' at the start
console.log(image.data.query(/^armor/));
}
}
const config = {
type: Phaser.WEBGL,
parent: 'phaser-example',
scene: [ Example ]
};
const game = new Phaser.Game(config);