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var config = { width: 800, height: 600, type: Phaser.AUTO, parent: 'phaser-example', scene: { create: create, update: update } }; var game = new Phaser.Game(config); var graphics; var r = 0; function create () { graphics = this.add.graphics(); } function update () { r += 0.02; graphics.clear(); // From back to front :) drawLogo(0x650a05, -380, -100, 0.76); drawLogo(0xa00d05, -380, -100, 0.78); drawLogo(0xcd1106, -380, -100, 0.80); drawLogo(0xf53719, -380, -100, 0.82); drawLogo(0xf25520, -380, -100, 0.84); drawLogo(0xf26f21, -380, -100, 0.86); drawLogo(0xf49214, -380, -100, 0.88); drawLogo(0xf6a90a, -380, -100, 0.90); drawLogo(0xfad400, -380, -100, 0.92); drawLogo(0xfef700, -380, -100, 0.94); drawLogo(0xffff45, -380, -100, 0.96); drawLogo(0xffffc4, -380, -100, 0.98); drawLogo(0xffffff, -380, -100, 1.00); } function drawLogo (color, x, y, scale) { var thickness = 2; var alpha = 1; graphics.lineStyle(thickness, color, alpha); var w = 100; var h = 200; var h2 = 100; var top = y + 0; var mid = y + 100; var bot = y + 200; var s = 20; graphics.save(); graphics.translateCanvas(400, 300); graphics.scaleCanvas(scale, scale); graphics.rotateCanvas(r); graphics.beginPath(); // P graphics.moveTo(x, top); graphics.lineTo(x + w, top); graphics.lineTo(x + w, mid); graphics.lineTo(x, mid); graphics.lineTo(x, bot); // H x += w + s; graphics.moveTo(x, top); graphics.lineTo(x, bot); graphics.moveTo(x, mid); graphics.lineTo(x + w, mid); graphics.moveTo(x + w, top); graphics.lineTo(x + w, bot); // A x += w + s; graphics.moveTo(x, bot); graphics.lineTo(x + (w * 0.75), top); graphics.lineTo(x + (w * 0.75) + (w * 0.75), bot); // S x += ((w * 0.75) * 2) + s; graphics.moveTo(x + w, top); graphics.lineTo(x, top); graphics.lineTo(x, mid); graphics.lineTo(x + w, mid); graphics.lineTo(x + w, bot); graphics.lineTo(x, bot); // E x += w + s; graphics.moveTo(x + w, top); graphics.lineTo(x, top); graphics.lineTo(x, bot); graphics.lineTo(x + w, bot); graphics.moveTo(x, mid); graphics.lineTo(x + w, mid); // R x += w + s; graphics.moveTo(x, top); graphics.lineTo(x + w, top); graphics.lineTo(x + w, mid); graphics.lineTo(x, mid); graphics.lineTo(x, bot); graphics.moveTo(x, mid); graphics.lineTo(x + w, bot); graphics.strokePath(); graphics.restore(); }
var config = {
width: 800,
height: 600,
type: Phaser.AUTO,
parent: 'phaser-example',
scene: {
create: create,
update: update
}
};
var game = new Phaser.Game(config);
var graphics;
var r = 0;
function create ()
{
graphics = this.add.graphics();
}
function update ()
{
r += 0.02;
graphics.clear();
// From back to front :)
drawLogo(0x650a05, -380, -100, 0.76);
drawLogo(0xa00d05, -380, -100, 0.78);
drawLogo(0xcd1106, -380, -100, 0.80);
drawLogo(0xf53719, -380, -100, 0.82);
drawLogo(0xf25520, -380, -100, 0.84);
drawLogo(0xf26f21, -380, -100, 0.86);
drawLogo(0xf49214, -380, -100, 0.88);
drawLogo(0xf6a90a, -380, -100, 0.90);
drawLogo(0xfad400, -380, -100, 0.92);
drawLogo(0xfef700, -380, -100, 0.94);
drawLogo(0xffff45, -380, -100, 0.96);
drawLogo(0xffffc4, -380, -100, 0.98);
drawLogo(0xffffff, -380, -100, 1.00);
}
function drawLogo (color, x, y, scale)
{
var thickness = 2;
var alpha = 1;
graphics.lineStyle(thickness, color, alpha);
var w = 100;
var h = 200;
var h2 = 100;
var top = y + 0;
var mid = y + 100;
var bot = y + 200;
var s = 20;
graphics.save();
graphics.translateCanvas(400, 300);
graphics.scaleCanvas(scale, scale);
graphics.rotateCanvas(r);
graphics.beginPath();
// P
graphics.moveTo(x, top);
graphics.lineTo(x + w, top);
graphics.lineTo(x + w, mid);
graphics.lineTo(x, mid);
graphics.lineTo(x, bot);
// H
x += w + s;
graphics.moveTo(x, top);
graphics.lineTo(x, bot);
graphics.moveTo(x, mid);
graphics.lineTo(x + w, mid);
graphics.moveTo(x + w, top);
graphics.lineTo(x + w, bot);
// A
x += w + s;
graphics.moveTo(x, bot);
graphics.lineTo(x + (w * 0.75), top);
graphics.lineTo(x + (w * 0.75) + (w * 0.75), bot);
// S
x += ((w * 0.75) * 2) + s;
graphics.moveTo(x + w, top);
graphics.lineTo(x, top);
graphics.lineTo(x, mid);
graphics.lineTo(x + w, mid);
graphics.lineTo(x + w, bot);
graphics.lineTo(x, bot);
// E
x += w + s;
graphics.moveTo(x + w, top);
graphics.lineTo(x, top);
graphics.lineTo(x, bot);
graphics.lineTo(x + w, bot);
graphics.moveTo(x, mid);
graphics.lineTo(x + w, mid);
// R
x += w + s;
graphics.moveTo(x, top);
graphics.lineTo(x + w, top);
graphics.lineTo(x + w, mid);
graphics.lineTo(x, mid);
graphics.lineTo(x, bot);
graphics.moveTo(x, mid);
graphics.lineTo(x + w, bot);
graphics.strokePath();
graphics.restore();
}