Build games as easily as you play them — join the Phaser Beam waitlist for Early Access.
class Example extends Phaser.Scene { constructor() { super(); } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('bg', 'assets/pics/skull-and-bones.jpg'); this.load.image('block', 'assets/sprites/50x50-black.png'); } create () { this.add.image(400, 300, 'bg'); const blocks = this.add.group({ key: 'block', repeat: 191 }); Phaser.Actions.GridAlign(blocks.getChildren(), { width: 16, cellWidth: 50, cellHeight: 50, x: 0, y: 0 }); var _this = this; let i = 0; blocks.children.iterate(child => { this.tweens.add({ targets: child, scaleX: 0, scaleY: 0, alpha: 0, y: '+=64', angle: 180, ease: 'Power3', duration: 1000, yoyo: true, delay: 1000 + (i * 100), hold: 1500, }); i++; // Change the value 32 for different results if (i % 16 === 0) { i = 0; } }); } } const config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#2d2d2d', parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
constructor()
{
super();
}
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('bg', 'assets/pics/skull-and-bones.jpg');
this.load.image('block', 'assets/sprites/50x50-black.png');
}
create ()
{
this.add.image(400, 300, 'bg');
const blocks = this.add.group({ key: 'block', repeat: 191 });
Phaser.Actions.GridAlign(blocks.getChildren(), {
width: 16,
cellWidth: 50,
cellHeight: 50,
x: 0,
y: 0
});
var _this = this;
let i = 0;
blocks.children.iterate(child =>
{
this.tweens.add({
targets: child,
scaleX: 0,
scaleY: 0,
alpha: 0,
y: '+=64',
angle: 180,
ease: 'Power3',
duration: 1000,
yoyo: true,
delay: 1000 + (i * 100),
hold: 1500,
});
i++;
// Change the value 32 for different results
if (i % 16 === 0)
{
i = 0;
}
});
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#2d2d2d',
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);