Build games as easily as you play them — join the Phaser Beam waitlist for Early Access.
var config = { type: Phaser.WEBGL, width: 800, height: 600, backgroundColor: '#000', parent: 'phaser-example', scene: { preload: preload, create: create } }; var game = new Phaser.Game(config); function preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.atlas('flares', 'assets/particles/flares.png', 'assets/particles/flares.json'); } function create () { var shape1 = new Phaser.Geom.Circle(0, 0, 180); var shape2 = new Phaser.Geom.Circle(0, 0, 200); var particles = this.add.particles('flares'); particles.createEmitter({ frame: 'red', x: 400, y: 300, lifespan: 2000, quantity: 4, scale: 0.2, alpha: { start: 1, end: 0 }, blendMode: 'ADD', emitZone: { type: 'random', source: shape1 } }); particles.createEmitter({ frame: 'yellow', x: 400, y: 300, speed: 0, lifespan: 1000, quantity: 1, scale: { start: 0.4, end: 0 }, blendMode: 'ADD', emitZone: { type: 'edge', source: shape2, quantity: 48, yoyo: false } }); }
var config = {
type: Phaser.WEBGL,
width: 800,
height: 600,
backgroundColor: '#000',
parent: 'phaser-example',
scene: {
preload: preload,
create: create
}
};
var game = new Phaser.Game(config);
function preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.atlas('flares', 'assets/particles/flares.png', 'assets/particles/flares.json');
}
function create ()
{
var shape1 = new Phaser.Geom.Circle(0, 0, 180);
var shape2 = new Phaser.Geom.Circle(0, 0, 200);
var particles = this.add.particles('flares');
particles.createEmitter({
frame: 'red',
x: 400, y: 300,
lifespan: 2000,
quantity: 4,
scale: 0.2,
alpha: { start: 1, end: 0 },
blendMode: 'ADD',
emitZone: { type: 'random', source: shape1 }
});
particles.createEmitter({
frame: 'yellow',
x: 400, y: 300,
speed: 0,
lifespan: 1000,
quantity: 1,
scale: { start: 0.4, end: 0 },
blendMode: 'ADD',
emitZone: { type: 'edge', source: shape2, quantity: 48, yoyo: false }
});
}