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var config = { type: Phaser.AUTO, parent: 'phaser-example', width: 800, height: 600, backgroundColor: '#2d2d88', scene: { preload: preload, create: create } }; var game = new Phaser.Game(config); var rt; var bubbles = []; function preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.image('bubble', 'assets/particles/bubble.png'); this.load.image('dude', 'assets/sprites/phaser-dude.png'); } function create () { rt = this.make.renderTexture({ width: 100, height: 100 }, false); rt.draw('bubble', 0, 0); rt.draw('dude', 20, 14); var t = rt.saveTexture('bubbleboy'); for (var i = 0; i < 100; i++) { var b = this.add.image(Phaser.Math.Between(100, 700), Phaser.Math.Between(100, 500), 'bubbleboy'); bubbles.push(b); } this.input.on('pointerup', function () { // It is YOUR responsibility to remove or change the texture being used by // any Game Objects that are using the Render Texture *before* you destroy it bubbles.forEach(function (image) { image.destroy(); }); rt.destroy(); }); }
var config = {
type: Phaser.AUTO,
parent: 'phaser-example',
width: 800,
height: 600,
backgroundColor: '#2d2d88',
scene: {
preload: preload,
create: create
}
};
var game = new Phaser.Game(config);
var rt;
var bubbles = [];
function preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.image('bubble', 'assets/particles/bubble.png');
this.load.image('dude', 'assets/sprites/phaser-dude.png');
}
function create ()
{
rt = this.make.renderTexture({ width: 100, height: 100 }, false);
rt.draw('bubble', 0, 0);
rt.draw('dude', 20, 14);
var t = rt.saveTexture('bubbleboy');
for (var i = 0; i < 100; i++)
{
var b = this.add.image(Phaser.Math.Between(100, 700), Phaser.Math.Between(100, 500), 'bubbleboy');
bubbles.push(b);
}
this.input.on('pointerup', function () {
// It is YOUR responsibility to remove or change the texture being used by
// any Game Objects that are using the Render Texture *before* you destroy it
bubbles.forEach(function (image) {
image.destroy();
});
rt.destroy();
});
}