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var config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#010101', parent: 'phaser-example', scene: { preload: preload, create: create, update: update } }; var controls; var game = new Phaser.Game(config); function preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.image('lemming', 'assets/sprites/lemming.png'); } function create () { this.cameras.main.zoom = 0.5; // Our container var container = this.add.container(400, 300); // Add some sprites - positions are relative to the Container x/y var sprite0 = this.add.sprite(0, 0, 'lemming'); var sprite1 = this.add.sprite(-100, -100, 'lemming'); var sprite2 = this.add.sprite(100, -100, 'lemming'); var sprite3 = this.add.sprite(100, 100, 'lemming'); var sprite4 = this.add.sprite(-100, 100, 'lemming'); container.add(sprite0); container.add(sprite1); container.add(sprite2); container.add(sprite3); container.add(sprite4); // You could also pass them in as an array, to save doing them one by one this.tweens.add({ targets: container, angle: 360, duration: 6000, yoyo: true, repeat: -1 }); var cursors = this.input.keyboard.createCursorKeys(); var controlConfig = { camera: this.cameras.main, left: cursors.left, right: cursors.right, up: cursors.up, down: cursors.down, zoomIn: this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.Q), zoomOut: this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.E), acceleration: 0.06, drag: 0.0005, maxSpeed: 1.0 }; controls = new Phaser.Cameras.Controls.SmoothedKeyControl(controlConfig); var cam = this.cameras.main; gui = new dat.GUI(); var help = { line1: 'Cursors to move', line2: 'Q & E to zoom' } var f1 = gui.addFolder('Camera'); f1.add(cam, 'x').listen(); f1.add(cam, 'y').listen(); f1.add(cam, 'scrollX').listen(); f1.add(cam, 'scrollY').listen(); f1.add(cam, 'rotation').min(0).step(0.01).listen(); f1.add(cam, 'zoom', 0.1, 2).step(0.1).listen(); f1.add(help, 'line1'); f1.add(help, 'line2'); f1.open(); } function update (time, delta) { controls.update(delta); }
var config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#010101',
parent: 'phaser-example',
scene: {
preload: preload,
create: create,
update: update
}
};
var controls;
var game = new Phaser.Game(config);
function preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.image('lemming', 'assets/sprites/lemming.png');
}
function create ()
{
this.cameras.main.zoom = 0.5;
// Our container
var container = this.add.container(400, 300);
// Add some sprites - positions are relative to the Container x/y
var sprite0 = this.add.sprite(0, 0, 'lemming');
var sprite1 = this.add.sprite(-100, -100, 'lemming');
var sprite2 = this.add.sprite(100, -100, 'lemming');
var sprite3 = this.add.sprite(100, 100, 'lemming');
var sprite4 = this.add.sprite(-100, 100, 'lemming');
container.add(sprite0);
container.add(sprite1);
container.add(sprite2);
container.add(sprite3);
container.add(sprite4);
// You could also pass them in as an array, to save doing them one by one
this.tweens.add({
targets: container,
angle: 360,
duration: 6000,
yoyo: true,
repeat: -1
});
var cursors = this.input.keyboard.createCursorKeys();
var controlConfig = {
camera: this.cameras.main,
left: cursors.left,
right: cursors.right,
up: cursors.up,
down: cursors.down,
zoomIn: this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.Q),
zoomOut: this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.E),
acceleration: 0.06,
drag: 0.0005,
maxSpeed: 1.0
};
controls = new Phaser.Cameras.Controls.SmoothedKeyControl(controlConfig);
var cam = this.cameras.main;
gui = new dat.GUI();
var help = {
line1: 'Cursors to move',
line2: 'Q & E to zoom'
}
var f1 = gui.addFolder('Camera');
f1.add(cam, 'x').listen();
f1.add(cam, 'y').listen();
f1.add(cam, 'scrollX').listen();
f1.add(cam, 'scrollY').listen();
f1.add(cam, 'rotation').min(0).step(0.01).listen();
f1.add(cam, 'zoom', 0.1, 2).step(0.1).listen();
f1.add(help, 'line1');
f1.add(help, 'line2');
f1.open();
}
function update (time, delta)
{
controls.update(delta);
}