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var config = { type: Phaser.WEBGL, parent: 'phaser-example', width: 1024, height: 768, backgroundColor: '#000000', scene: { preload: preload, create: create } }; var game = new Phaser.Game(config); function preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.image('eye', 'assets/pics/lance-overdose-loader-eye.png'); this.load.image('grid', 'assets/pics/debug-grid-1920x1920.png'); } function create () { this.add.image(0, 0, 'grid').setOrigin(0).setAlpha(0.5); var bounds = new Phaser.Geom.Rectangle(0, 0, 1024, 768); var containers = []; var container = this.add.container(0, 0).setName('Container1'); containers.push(container); window['Container1'] = container; var c = 1; for (var i = 0; i < 128; i++) { var x = Phaser.Math.Between(bounds.left, bounds.right); var y = Phaser.Math.Between(bounds.top, bounds.bottom); var s = this.add.sprite(x, y, 'eye').setName('Sprite' + i); window['Sprite' + i] = s; s.setInteractive(); s.setAngle(Phaser.Math.Between(0, 359)); s.setScale(0.1 + Math.random()); if (i > 0 && i % 8 === 0) { container = this.add.container(0, 0).setName('Container' + c); if (c > 1) { var p = Phaser.Utils.Array.GetRandom(containers).add(container); console.log(container.name, 'child of', p.name); } containers.push(container); window['Container' + c] = container; c++; } Phaser.Utils.Array.GetRandom(containers).add(s); } this.input.on('gameobjectover', function (pointer, gameObject) { gameObject.setTint(0xff0000); // console.log(gameObject.name); // console.table(gameObject.getIndexList()); }); this.input.on('gameobjectout', function (pointer, gameObject) { gameObject.clearTint(); }); /* this.tweens.add({ targets: containers, angle: 360, duration: 20000, ease: 'Linear', repeat: -1 }); */ }
var config = {
type: Phaser.WEBGL,
parent: 'phaser-example',
width: 1024,
height: 768,
backgroundColor: '#000000',
scene: {
preload: preload,
create: create
}
};
var game = new Phaser.Game(config);
function preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.image('eye', 'assets/pics/lance-overdose-loader-eye.png');
this.load.image('grid', 'assets/pics/debug-grid-1920x1920.png');
}
function create ()
{
this.add.image(0, 0, 'grid').setOrigin(0).setAlpha(0.5);
var bounds = new Phaser.Geom.Rectangle(0, 0, 1024, 768);
var containers = [];
var container = this.add.container(0, 0).setName('Container1');
containers.push(container);
window['Container1'] = container;
var c = 1;
for (var i = 0; i < 128; i++)
{
var x = Phaser.Math.Between(bounds.left, bounds.right);
var y = Phaser.Math.Between(bounds.top, bounds.bottom);
var s = this.add.sprite(x, y, 'eye').setName('Sprite' + i);
window['Sprite' + i] = s;
s.setInteractive();
s.setAngle(Phaser.Math.Between(0, 359));
s.setScale(0.1 + Math.random());
if (i > 0 && i % 8 === 0)
{
container = this.add.container(0, 0).setName('Container' + c);
if (c > 1)
{
var p = Phaser.Utils.Array.GetRandom(containers).add(container);
console.log(container.name, 'child of', p.name);
}
containers.push(container);
window['Container' + c] = container;
c++;
}
Phaser.Utils.Array.GetRandom(containers).add(s);
}
this.input.on('gameobjectover', function (pointer, gameObject) {
gameObject.setTint(0xff0000);
// console.log(gameObject.name);
// console.table(gameObject.getIndexList());
});
this.input.on('gameobjectout', function (pointer, gameObject) {
gameObject.clearTint();
});
/*
this.tweens.add({
targets: containers,
angle: 360,
duration: 20000,
ease: 'Linear',
repeat: -1
});
*/
}