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            var config = { type: Phaser.AUTO, width: 800, height: 600, parent: 'phaser-example', scene: { preload: preload, create: create, update: update } }; var arrow; var game = new Phaser.Game(config); function preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.image('arrow', 'assets/sprites/longarrow-white.png'); } function create () { // The code isn't too important for this example // What we're showing here is the angles, in degrees and radians, // that a Phaser sprite uses when rotating. // // You can rotate a sprite by setting either property. // // `angle` is in degrees, from -180 to 180. // `rotation` is in radians, from -PI to PI // // For example: // // sprite.angle = 45 // // is the same as: // // sprite.rotation = 0.785 var labelStyle = { font: "16px courier", fill: "#00ff00", align: "center" }; // Create a large circle, then draw the angles on it var circle = new Phaser.Geom.Circle(400, 300, 225); var labelCircle = new Phaser.Geom.Circle(400, 300, 265); var graphics = this.add.graphics(); graphics.lineStyle(2, 0x00bb00, 1); graphics.strokeCircleShape(circle); graphics.beginPath(); for (var a = 0; a < 360; a += 22.5) { graphics.moveTo(400, 300); var p = Phaser.Geom.Circle.CircumferencePoint(circle, Phaser.Math.DegToRad(a)); graphics.lineTo(p.x, p.y); var lp = Phaser.Geom.Circle.CircumferencePoint(labelCircle, Phaser.Math.DegToRad(a)); var na = a; if (a > 180) { na -= 360; } var rads = String(Phaser.Math.DegToRad(na)).substr(0, 5); var info = na + "°\n" + rads; var label = this.add.text(lp.x, lp.y, info, labelStyle).setOrigin(0.5); } graphics.strokePath(); arrow = this.add.sprite(400, 300, 'arrow').setOrigin(0, 0.5); text = this.add.text(10, 10, '', { font: '16px Courier', fill: '#ffffff' }); } function update () { arrow.angle += 0.2; text.setText([ 'Sprite Rotation', 'Angle: ' + arrow.angle.toFixed(2), 'Rotation: ' + arrow.rotation.toFixed(2) ]); }
var config = {
    type: Phaser.AUTO,
    width: 800,
    height: 600,
    parent: 'phaser-example',
    scene: {
        preload: preload,
        create: create,
        update: update
    }
};
var arrow;
var game = new Phaser.Game(config);
function preload ()
{
        this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
    this.load.image('arrow', 'assets/sprites/longarrow-white.png');
}
function create ()
{
    //  The code isn't too important for this example
    //  What we're showing here is the angles, in degrees and radians,
    //  that a Phaser sprite uses when rotating.
    //  
    //  You can rotate a sprite by setting either property.
    //  
    //  `angle` is in degrees, from -180 to 180.
    //  `rotation` is in radians, from -PI to PI
    //  
    //  For example:
    //  
    //  sprite.angle = 45
    //  
    //  is the same as:
    //  
    //  sprite.rotation = 0.785
    var labelStyle = { font: "16px courier", fill: "#00ff00", align: "center" };
    //  Create a large circle, then draw the angles on it
    var circle = new Phaser.Geom.Circle(400, 300, 225);
    var labelCircle = new Phaser.Geom.Circle(400, 300, 265);
    var graphics = this.add.graphics();
    graphics.lineStyle(2, 0x00bb00, 1);
    graphics.strokeCircleShape(circle);
    
    graphics.beginPath();
    for (var a = 0; a < 360; a += 22.5)
    {
        graphics.moveTo(400, 300);
        var p = Phaser.Geom.Circle.CircumferencePoint(circle, Phaser.Math.DegToRad(a));
        graphics.lineTo(p.x, p.y);
        var lp = Phaser.Geom.Circle.CircumferencePoint(labelCircle, Phaser.Math.DegToRad(a));
        var na = a;
        if (a > 180)
        {
            na -= 360;
        }
        var rads = String(Phaser.Math.DegToRad(na)).substr(0, 5);
        var info = na + "°\n" + rads;
        var label = this.add.text(lp.x, lp.y, info, labelStyle).setOrigin(0.5);
    }
    
    graphics.strokePath();
    arrow = this.add.sprite(400, 300, 'arrow').setOrigin(0, 0.5);
    text = this.add.text(10, 10, '', { font: '16px Courier', fill: '#ffffff' });
}
function update ()
{
    arrow.angle += 0.2;
    text.setText([
        'Sprite Rotation',
        'Angle: ' + arrow.angle.toFixed(2),
        'Rotation: ' + arrow.rotation.toFixed(2)
    ]);
}