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var config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#2d2d2d', parent: 'phaser-example', scene: { preload: preload, create: create } }; var game = new Phaser.Game(config); function preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.image('phaser', 'assets/sprites/phaser.png'); this.load.image('atari', 'assets/sprites/atari400.png'); this.load.image('bikku', 'assets/sprites/bikkuriman.png'); this.load.image('block', 'assets/sprites/block.png'); this.load.image('can', 'assets/sprites/cokecan.png'); } function create () { var group = this.add.group(); group.create(230, 200, 'atari'); group.create(400, 200, 'phaser'); group.create(480, 200, 'bikku'); group.create(540, 200, 'block'); group.create(600, 200, 'can'); this.input.on('pointerdown', function (pointer) { // Shuffle the children Phaser.Actions.Shuffle(group.getChildren()); // Assign their new depth based on their position within the Group var children = group.getChildren(); for (var i = 0; i < children.length; i++) { children[i].setDepth(i); } }, this); }
var config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#2d2d2d',
parent: 'phaser-example',
scene: {
preload: preload,
create: create
}
};
var game = new Phaser.Game(config);
function preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.image('phaser', 'assets/sprites/phaser.png');
this.load.image('atari', 'assets/sprites/atari400.png');
this.load.image('bikku', 'assets/sprites/bikkuriman.png');
this.load.image('block', 'assets/sprites/block.png');
this.load.image('can', 'assets/sprites/cokecan.png');
}
function create ()
{
var group = this.add.group();
group.create(230, 200, 'atari');
group.create(400, 200, 'phaser');
group.create(480, 200, 'bikku');
group.create(540, 200, 'block');
group.create(600, 200, 'can');
this.input.on('pointerdown', function (pointer) {
// Shuffle the children
Phaser.Actions.Shuffle(group.getChildren());
// Assign their new depth based on their position within the Group
var children = group.getChildren();
for (var i = 0; i < children.length; i++)
{
children[i].setDepth(i);
}
}, this);
}