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var config = { type: Phaser.CANVAS, width: 800, height: 600, parent: 'phaser-example', backgroundColor: '#9adaea', useTicker: true, scene: { preload: preload, create: create, update: update } }; var image; var time; var delta; var log; // 600px in 20 seconds // 600 / 20 = 30px per second // 30 / 1000 = 0.03px per ms var speed = (600 / 2) / 1000; var game = new Phaser.Game(config); function preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.image('bunny', 'assets/sprites/bunny.png'); } function create () { delta = this.add.text(0, 0); image = this.add.image(0, 200, 'bunny'); time = this.add.text(400, 400); log = []; } function update (t, dt) { image.x += speed * (dt); if (image.x > 1000) { image.x = 0; } log.push(this.sys.game.loop.delta.toString()); if (log.length > 30) { log.shift(); } time.setText('time: ' + this.sys.game.loop.time.toString()); delta.setText(log); }
var config = {
type: Phaser.CANVAS,
width: 800,
height: 600,
parent: 'phaser-example',
backgroundColor: '#9adaea',
useTicker: true,
scene: {
preload: preload,
create: create,
update: update
}
};
var image;
var time;
var delta;
var log;
// 600px in 20 seconds
// 600 / 20 = 30px per second
// 30 / 1000 = 0.03px per ms
var speed = (600 / 2) / 1000;
var game = new Phaser.Game(config);
function preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.image('bunny', 'assets/sprites/bunny.png');
}
function create ()
{
delta = this.add.text(0, 0);
image = this.add.image(0, 200, 'bunny');
time = this.add.text(400, 400);
log = [];
}
function update (t, dt)
{
image.x += speed * (dt);
if (image.x > 1000)
{
image.x = 0;
}
log.push(this.sys.game.loop.delta.toString());
if (log.length > 30)
{
log.shift();
}
time.setText('time: ' + this.sys.game.loop.time.toString());
delta.setText(log);
}