Build games as easily as you play them — join the Phaser Beam waitlist for Early Access.
var config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#2d2d2d', parent: 'phaser-example', scene: { create: create, update: update } }; var path; var curve; var graphics; var game = new Phaser.Game(config); function create () { graphics = this.add.graphics(); path = { t: 0, vec: new Phaser.Math.Vector2() }; var startPoint = new Phaser.Math.Vector2(100, 500); var controlPoint1 = new Phaser.Math.Vector2(50, 100); var endPoint = new Phaser.Math.Vector2(700, 500); curve = new Phaser.Curves.QuadraticBezier(startPoint, controlPoint1, endPoint); this.tweens.add({ targets: path, t: 1, ease: 'Sine.easeInOut', duration: 2000, yoyo: true, repeat: -1 }); } function update () { graphics.clear(); graphics.lineStyle(1, 0x00ff00, 1); curve.draw(graphics); curve.getPoint(path.t, path.vec); graphics.fillStyle(0xff0000, 1); graphics.fillCircle(path.vec.x, path.vec.y, 16); }
var config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#2d2d2d',
parent: 'phaser-example',
scene: {
create: create,
update: update
}
};
var path;
var curve;
var graphics;
var game = new Phaser.Game(config);
function create ()
{
graphics = this.add.graphics();
path = { t: 0, vec: new Phaser.Math.Vector2() };
var startPoint = new Phaser.Math.Vector2(100, 500);
var controlPoint1 = new Phaser.Math.Vector2(50, 100);
var endPoint = new Phaser.Math.Vector2(700, 500);
curve = new Phaser.Curves.QuadraticBezier(startPoint, controlPoint1, endPoint);
this.tweens.add({
targets: path,
t: 1,
ease: 'Sine.easeInOut',
duration: 2000,
yoyo: true,
repeat: -1
});
}
function update ()
{
graphics.clear();
graphics.lineStyle(1, 0x00ff00, 1);
curve.draw(graphics);
curve.getPoint(path.t, path.vec);
graphics.fillStyle(0xff0000, 1);
graphics.fillCircle(path.vec.x, path.vec.y, 16);
}