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var config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#2d2d2d', parent: 'phaser-example', scene: { preload: preload, create: create, update: update } }; var path; var curve; var graphics; var game = new Phaser.Game(config); function preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.spritesheet('dragcircle', 'assets/sprites/dragcircle.png', { frameWidth: 16 }); } function create () { graphics = this.add.graphics(); path = { t: 0, vec: new Phaser.Math.Vector2() }; curve = new Phaser.Curves.Line([ 100, 100, 600, 400 ]); // curve = new Phaser.Curves.Line(new Phaser.Math.Vector2(100, 100), new Phaser.Math.Vector2(600, 400)); var point0 = this.add.image(curve.p0.x, curve.p0.y, 'dragcircle', 0).setInteractive(); var point1 = this.add.image(curve.p1.x, curve.p1.y, 'dragcircle', 0).setInteractive(); point0.setData('vector', curve.p0); point1.setData('vector', curve.p1); this.input.setDraggable([ point0, point1 ]); this.input.on('dragstart', function (pointer, gameObject) { gameObject.setFrame(1); }); this.input.on('drag', function (pointer, gameObject, dragX, dragY) { gameObject.x = dragX; gameObject.y = dragY; gameObject.data.get('vector').set(dragX, dragY); }); this.input.on('dragend', function (pointer, gameObject) { gameObject.setFrame(0); }); this.tweens.add({ targets: path, t: 1, ease: 'Sine.easeInOut', duration: 2000, yoyo: true, repeat: -1 }); } function update () { graphics.clear(); graphics.lineStyle(2, 0xffffff, 1); curve.draw(graphics); curve.getPoint(path.t, path.vec); graphics.fillStyle(0xff0000, 1); graphics.fillRect(path.vec.x - 8, path.vec.y - 8, 16, 16); }
var config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#2d2d2d',
parent: 'phaser-example',
scene: {
preload: preload,
create: create,
update: update
}
};
var path;
var curve;
var graphics;
var game = new Phaser.Game(config);
function preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.spritesheet('dragcircle', 'assets/sprites/dragcircle.png', { frameWidth: 16 });
}
function create ()
{
graphics = this.add.graphics();
path = { t: 0, vec: new Phaser.Math.Vector2() };
curve = new Phaser.Curves.Line([ 100, 100, 600, 400 ]);
// curve = new Phaser.Curves.Line(new Phaser.Math.Vector2(100, 100), new Phaser.Math.Vector2(600, 400));
var point0 = this.add.image(curve.p0.x, curve.p0.y, 'dragcircle', 0).setInteractive();
var point1 = this.add.image(curve.p1.x, curve.p1.y, 'dragcircle', 0).setInteractive();
point0.setData('vector', curve.p0);
point1.setData('vector', curve.p1);
this.input.setDraggable([ point0, point1 ]);
this.input.on('dragstart', function (pointer, gameObject) {
gameObject.setFrame(1);
});
this.input.on('drag', function (pointer, gameObject, dragX, dragY) {
gameObject.x = dragX;
gameObject.y = dragY;
gameObject.data.get('vector').set(dragX, dragY);
});
this.input.on('dragend', function (pointer, gameObject) {
gameObject.setFrame(0);
});
this.tweens.add({
targets: path,
t: 1,
ease: 'Sine.easeInOut',
duration: 2000,
yoyo: true,
repeat: -1
});
}
function update ()
{
graphics.clear();
graphics.lineStyle(2, 0xffffff, 1);
curve.draw(graphics);
curve.getPoint(path.t, path.vec);
graphics.fillStyle(0xff0000, 1);
graphics.fillRect(path.vec.x - 8, path.vec.y - 8, 16, 16);
}