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var config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#2d2d2d', parent: 'phaser-example', scene: { create: create, update: update } }; var follower; var path; var graphics; var game = new Phaser.Game(config); function create () { graphics = this.add.graphics(); follower = { t: 0, vec: new Phaser.Math.Vector2() }; // The curves do not have to be joined var line1 = new Phaser.Curves.Line([ 100, 100, 500, 200 ]); var line2 = new Phaser.Curves.Line([ 200, 300, 600, 500 ]); path = this.add.path(); // path = new Phaser.Curves.Path(); path.add(line1); path.add(line2); this.tweens.add({ targets: follower, t: 1, ease: 'Linear', duration: 4000, yoyo: true, repeat: -1 }); } function update () { graphics.clear(); graphics.lineStyle(2, 0xffffff, 1); path.draw(graphics); path.getPoint(follower.t, follower.vec); graphics.fillStyle(0xff0000, 1); graphics.fillRect(follower.vec.x - 8, follower.vec.y - 8, 16, 16); }
var config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#2d2d2d',
parent: 'phaser-example',
scene: {
create: create,
update: update
}
};
var follower;
var path;
var graphics;
var game = new Phaser.Game(config);
function create ()
{
graphics = this.add.graphics();
follower = { t: 0, vec: new Phaser.Math.Vector2() };
// The curves do not have to be joined
var line1 = new Phaser.Curves.Line([ 100, 100, 500, 200 ]);
var line2 = new Phaser.Curves.Line([ 200, 300, 600, 500 ]);
path = this.add.path();
// path = new Phaser.Curves.Path();
path.add(line1);
path.add(line2);
this.tweens.add({
targets: follower,
t: 1,
ease: 'Linear',
duration: 4000,
yoyo: true,
repeat: -1
});
}
function update ()
{
graphics.clear();
graphics.lineStyle(2, 0xffffff, 1);
path.draw(graphics);
path.getPoint(follower.t, follower.vec);
graphics.fillStyle(0xff0000, 1);
graphics.fillRect(follower.vec.x - 8, follower.vec.y - 8, 16, 16);
}