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class Example extends Phaser.Scene { create () { const graphics = this.add.graphics({ fillStyle: { color: 0xaaaa00 } }); const triangle = Phaser.Geom.Triangle.BuildEquilateral(400, 300, 150); this.input.on('pointermove', pointer => { Phaser.Geom.Triangle.Rotate(triangle, 0.05); Phaser.Geom.Triangle.CenterOn(triangle, pointer.x, pointer.y); redraw(); }); redraw(); function redraw () { graphics.clear(); graphics.fillTriangleShape(triangle); } } } const config = { width: 800, height: 600, type: Phaser.AUTO, parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
create ()
{
const graphics = this.add.graphics({ fillStyle: { color: 0xaaaa00 } });
const triangle = Phaser.Geom.Triangle.BuildEquilateral(400, 300, 150);
this.input.on('pointermove', pointer =>
{
Phaser.Geom.Triangle.Rotate(triangle, 0.05);
Phaser.Geom.Triangle.CenterOn(triangle, pointer.x, pointer.y);
redraw();
});
redraw();
function redraw ()
{
graphics.clear();
graphics.fillTriangleShape(triangle);
}
}
}
const config = {
width: 800,
height: 600,
type: Phaser.AUTO,
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);