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class Example extends Phaser.Scene { preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('bg', 'assets/skies/space2.png'); this.load.spritesheet('gameboy', 'assets/sprites/gameboy_seize_color_40x60.png', { frameWidth: 40, frameHeight: 60 }); this.load.spritesheet('fish', 'assets/sprites/fish-136x80.png', { frameWidth: 136, frameHeight: 80 }); } create () { this.add.image(400, 300, 'bg'); const gameboy = this.physics.add.image(200, 300, 'gameboy') .setVelocity(200, 150) .setCollideWorldBounds(true, 1, 1, true); const fish = this.physics.add.image(600, 300, 'fish') .setVelocity(150, 200) .setCollideWorldBounds(true, 1, 1, true); gameboy.onWorldBounds = function () { this.setFrame((this.frame.name + 1) % 5); }; fish.onWorldBounds = function () { this.setFrame((this.frame.name + 1) % 3); }; this.physics.world.on('worldbounds', (body) => { body.gameObject.onWorldBounds(); }); } } const config = { type: Phaser.AUTO, width: 800, height: 600, parent: 'phaser-example', physics: { default: 'arcade', arcade: { debug: false, gravity: { y: 200 } } }, scene: Example }; const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('bg', 'assets/skies/space2.png');
this.load.spritesheet('gameboy', 'assets/sprites/gameboy_seize_color_40x60.png', { frameWidth: 40, frameHeight: 60 });
this.load.spritesheet('fish', 'assets/sprites/fish-136x80.png', { frameWidth: 136, frameHeight: 80 });
}
create ()
{
this.add.image(400, 300, 'bg');
const gameboy = this.physics.add.image(200, 300, 'gameboy')
.setVelocity(200, 150)
.setCollideWorldBounds(true, 1, 1, true);
const fish = this.physics.add.image(600, 300, 'fish')
.setVelocity(150, 200)
.setCollideWorldBounds(true, 1, 1, true);
gameboy.onWorldBounds = function ()
{
this.setFrame((this.frame.name + 1) % 5);
};
fish.onWorldBounds = function ()
{
this.setFrame((this.frame.name + 1) % 3);
};
this.physics.world.on('worldbounds', (body) =>
{
body.gameObject.onWorldBounds();
});
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
parent: 'phaser-example',
physics: {
default: 'arcade',
arcade: {
debug: false,
gravity: { y: 200 }
}
},
scene: Example
};
const game = new Phaser.Game(config);