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class Example extends Phaser.Scene { create () { this.make.text({ x: 400, y: 300, text: 'The sky above the port was the color of television, tuned to a dead channel.', origin: 0.5, style: { font: 'bold 30px Arial', fill: 'white', wordWrap: { callback: this.wordWrap, scope: this } } }); } wordWrap (text, textObject) { // First parameter will be the string that needs to be wrapped // Second parameter will be the Text game object that is being wrapped currently // This wrap just puts each word on a separate line, but you could inject your own // language-specific logic here. const words = text.split(' '); // You can return either an array of individual lines or a string with line breaks (e.g. \n) in // the correct place. return words; } } const config = { type: Phaser.CANVAS, width: 800, height: 600, backgroundColor: '#0072bc', parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
create ()
{
this.make.text({
x: 400,
y: 300,
text: 'The sky above the port was the color of television, tuned to a dead channel.',
origin: 0.5,
style: {
font: 'bold 30px Arial',
fill: 'white',
wordWrap: { callback: this.wordWrap, scope: this }
}
});
}
wordWrap (text, textObject)
{
// First parameter will be the string that needs to be wrapped
// Second parameter will be the Text game object that is being wrapped currently
// This wrap just puts each word on a separate line, but you could inject your own
// language-specific logic here.
const words = text.split(' ');
// You can return either an array of individual lines or a string with line breaks (e.g. \n) in
// the correct place.
return words;
}
}
const config = {
type: Phaser.CANVAS,
width: 800,
height: 600,
backgroundColor: '#0072bc',
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);