Build games as easily as you play them — join the Phaser Beam waitlist for Early Access.
class Example extends Phaser.Scene { preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('block', 'assets/sprites/block.png'); this.load.image('dude', 'assets/sprites/phaser-dude.png'); } create () { // this.physics.world.OVERLAP_BIAS = 8; const block = this.physics.add.image(400, 200, 'block'); block.body.allowGravity = false; block.body.immovable = true; block.body.moves = false; const sprite = this.physics.add.image(400, 100, 'dude'); this.tweens.add({ targets: block, y: 400, duration: 2000, ease: 'Sine.easeInOut', repeat: -1, yoyo: true }); this.physics.add.collider(sprite, block); } } const config = { type: Phaser.AUTO, width: 800, height: 600, parent: 'phaser-example', physics: { default: 'arcade', arcade: { debug: true, gravity: { y: 300 }, overlapBias: 8 } }, scene: Example }; const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('block', 'assets/sprites/block.png');
this.load.image('dude', 'assets/sprites/phaser-dude.png');
}
create ()
{
// this.physics.world.OVERLAP_BIAS = 8;
const block = this.physics.add.image(400, 200, 'block');
block.body.allowGravity = false;
block.body.immovable = true;
block.body.moves = false;
const sprite = this.physics.add.image(400, 100, 'dude');
this.tweens.add({
targets: block,
y: 400,
duration: 2000,
ease: 'Sine.easeInOut',
repeat: -1,
yoyo: true
});
this.physics.add.collider(sprite, block);
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
parent: 'phaser-example',
physics: {
default: 'arcade',
arcade: {
debug: true,
gravity: { y: 300 },
overlapBias: 8
}
},
scene: Example
};
const game = new Phaser.Game(config);