class Example extends Phaser.Scene
{
graphics;
circle;
triangle;
create ()
{
this.graphics = this.add.graphics();
this.triangle = new Phaser.Geom.Triangle.BuildEquilateral(400, 200, 200);
this.circle = new Phaser.Geom.Circle(300, 400, 60);
this.graphics.lineStyle(2, 0x00ff00);
this.graphics.strokeTriangleShape(this.triangle);
this.graphics.lineStyle(2, 0xffff00);
this.graphics.strokeCircleShape(this.circle);
this.input.on('pointermove', pointer =>
{
this.circle.x = pointer.x;
this.circle.y = pointer.y;
});
}
update ()
{
Phaser.Geom.Triangle.Rotate(this.triangle, 0.02);
this.graphics.clear();
this.graphics.lineStyle(2, 0x00ff00);
this.graphics.strokeTriangleShape(this.triangle);
if (Phaser.Geom.Intersects.TriangleToCircle(this.triangle, this.circle))
{
this.graphics.lineStyle(2, 0xff0000);
}
else
{
this.graphics.lineStyle(2, 0xffff00);
}
this.graphics.strokeCircleShape(this.circle);
}
}
const config = {
width: 800,
height: 600,
type: Phaser.AUTO,
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
graphics;
circle;
triangle;
create ()
{
this.graphics = this.add.graphics();
this.triangle = new Phaser.Geom.Triangle.BuildEquilateral(400, 200, 200);
this.circle = new Phaser.Geom.Circle(300, 400, 60);
this.graphics.lineStyle(2, 0x00ff00);
this.graphics.strokeTriangleShape(this.triangle);
this.graphics.lineStyle(2, 0xffff00);
this.graphics.strokeCircleShape(this.circle);
this.input.on('pointermove', pointer =>
{
this.circle.x = pointer.x;
this.circle.y = pointer.y;
});
}
update ()
{
Phaser.Geom.Triangle.Rotate(this.triangle, 0.02);
this.graphics.clear();
this.graphics.lineStyle(2, 0x00ff00);
this.graphics.strokeTriangleShape(this.triangle);
if (Phaser.Geom.Intersects.TriangleToCircle(this.triangle, this.circle))
{
this.graphics.lineStyle(2, 0xff0000);
}
else
{
this.graphics.lineStyle(2, 0xffff00);
}
this.graphics.strokeCircleShape(this.circle);
}
}
const config = {
width: 800,
height: 600,
type: Phaser.AUTO,
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);