Build games as easily as you play them — join the Phaser Beam waitlist for Early Access.
class Example extends Phaser.Scene { create () { const graphics = this.add.graphics(); const triangle = new Phaser.Geom.Triangle.BuildEquilateral(400, 30, 200); graphics.lineStyle(2, 0x00aa00); graphics.strokeTriangleShape(triangle); for (let i = 0; i < 6; i++) { triangle.top += 64; graphics.strokeTriangleShape(triangle); } graphics.lineStyle(2, 0x00ff00); graphics.strokeTriangleShape(triangle); } } const config = { width: 800, height: 600, type: Phaser.AUTO, parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
create ()
{
const graphics = this.add.graphics();
const triangle = new Phaser.Geom.Triangle.BuildEquilateral(400, 30, 200);
graphics.lineStyle(2, 0x00aa00);
graphics.strokeTriangleShape(triangle);
for (let i = 0; i < 6; i++)
{
triangle.top += 64;
graphics.strokeTriangleShape(triangle);
}
graphics.lineStyle(2, 0x00ff00);
graphics.strokeTriangleShape(triangle);
}
}
const config = {
width: 800,
height: 600,
type: Phaser.AUTO,
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);