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class Example extends Phaser.Scene { timedEvent; text; image; preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('einstein', 'assets/pics/ra-einstein.png'); } create () { this.image = this.add.image(400, 300, 'einstein'); this.text = this.add.text(32, 32); // timedEvent = this.time.addEvent({ delay: 2000, callback: onEvent, callbackScope: this }); // The same as above, but uses a method signature to declare it (shorter, and compatible with GSAP syntax) this.timedEvent = this.time.delayedCall(3000, this.onEvent, [], this); } update () { this.text.setText(`Event.progress: ${this.timedEvent.getProgress().toString().substr(0, 4)}`); } onEvent () { this.image.setScale(0.5); } } const config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#2d2d2d', parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);
class Example extends Phaser.Scene { timedEvent; text; image; preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('einstein', 'assets/pics/ra-einstein.png'); } create () { this.image = this.add.image(400, 300, 'einstein'); this.text = this.add.text(32, 32); // timedEvent = this.time.addEvent({ delay: 2000, callback: onEvent, callbackScope: this }); // The same as above, but uses a method signature to declare it (shorter, and compatible with GSAP syntax) this.timedEvent = this.time.delayedCall(3000, this.onEvent, [], this); } update () { this.text.setText(`Event.progress: ${this.timedEvent.getProgress().toString().substr(0, 4)}`); } onEvent () { this.image.setScale(0.5); } } const config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#2d2d2d', parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);