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class Example extends Phaser.Scene { controls; preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.tilemapTiledJSON('map', 'assets/tilemaps/maps/desert.json'); this.load.image('Desert', 'assets/tilemaps/tiles/tmw_desert_spacing.png'); this.load.image('drawtiles-spaced', 'assets/tilemaps/tiles/drawtiles-spaced.png'); } create () { // 1 - Tilesets loaded from Tiled will having the spacing properties already set const map = this.make.tilemap({ key: 'map' }); const tiles = map.addTilesetImage('Desert'); const layer = map.createLayer(0, tiles, 0, 0); layer.setScrollFactor(0.5); layer.setAlpha(0.75); // 2 - Tilesets loaded outside of a Tiled JSON file will need the spacing properties set (if // your tileset has a margin or padding) const level = [ [ 2, 2, 2, 2 ], [ 2, 2, 2, 2 ], [ 2, 2, 2, 2 ], [ 2, 2, 2, 2 ] ]; const map2 = this.make.tilemap({ tileWidth: 32, tileHeight: 32, data: level }); // addTilesetImage Parameters: // tilesetName, key, tileWidth, tileHeight, tileMargin, tileSpacing const tiles2 = map2.addTilesetImage('drawtiles-spaced', null, 32, 32, 1, 2); const layer2 = map2.createLayer(0, tiles2, 200, 200); layer2.setScale(2); const cursors = this.input.keyboard.createCursorKeys(); const controlConfig = { camera: this.cameras.main, left: cursors.left, right: cursors.right, up: cursors.up, down: cursors.down, speed: 0.5 }; this.controls = new Phaser.Cameras.Controls.FixedKeyControl(controlConfig); } update (time, delta) { this.controls.update(delta); } } const config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#000000', parent: 'phaser-example', pixelArt: true, scene: Example }; const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
controls;
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.tilemapTiledJSON('map', 'assets/tilemaps/maps/desert.json');
this.load.image('Desert', 'assets/tilemaps/tiles/tmw_desert_spacing.png');
this.load.image('drawtiles-spaced', 'assets/tilemaps/tiles/drawtiles-spaced.png');
}
create ()
{
// 1 - Tilesets loaded from Tiled will having the spacing properties already set
const map = this.make.tilemap({ key: 'map' });
const tiles = map.addTilesetImage('Desert');
const layer = map.createLayer(0, tiles, 0, 0);
layer.setScrollFactor(0.5);
layer.setAlpha(0.75);
// 2 - Tilesets loaded outside of a Tiled JSON file will need the spacing properties set (if
// your tileset has a margin or padding)
const level = [
[ 2, 2, 2, 2 ],
[ 2, 2, 2, 2 ],
[ 2, 2, 2, 2 ],
[ 2, 2, 2, 2 ]
];
const map2 = this.make.tilemap({ tileWidth: 32, tileHeight: 32, data: level });
// addTilesetImage Parameters:
// tilesetName, key, tileWidth, tileHeight, tileMargin, tileSpacing
const tiles2 = map2.addTilesetImage('drawtiles-spaced', null, 32, 32, 1, 2);
const layer2 = map2.createLayer(0, tiles2, 200, 200);
layer2.setScale(2);
const cursors = this.input.keyboard.createCursorKeys();
const controlConfig = {
camera: this.cameras.main,
left: cursors.left,
right: cursors.right,
up: cursors.up,
down: cursors.down,
speed: 0.5
};
this.controls = new Phaser.Cameras.Controls.FixedKeyControl(controlConfig);
}
update (time, delta)
{
this.controls.update(delta);
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#000000',
parent: 'phaser-example',
pixelArt: true,
scene: Example
};
const game = new Phaser.Game(config);