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class Example extends Phaser.Scene { preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('block', 'assets/sprites/crate32.png'); this.load.image('ice', 'assets/sprites/block-ice.png'); this.load.image('be', 'assets/sprites/beball1.png'); } create () { this.player = this.physics.add.sprite(400, 300, 'be'); this.player.setCollideWorldBounds(true); this.player.setPushable(false); const boxes = []; for (let i = 0; i < 16; i++) { const x = Phaser.Math.Between(0, 800); const y = Phaser.Math.Between(0, 600); const box = this.physics.add.image(x, y, 'block'); box.setCollideWorldBounds(true); // box.setDrag(1000); box.body.slideFactor.set(0, 0); boxes.push(box); } for (let i = 0; i < 16; i++) { const x = Phaser.Math.Between(0, 800); const y = Phaser.Math.Between(0, 600); const box = this.physics.add.image(x, y, 'ice').setScale(0.125); box.setCollideWorldBounds(true); box.setDrag(100); box.setBounce(1); boxes.push(box); } let playerIsNPC = false; this.cursors = this.input.keyboard.createCursorKeys(); this.physics.add.collider(this.player, boxes, null, (player, box) => { if (playerIsNPC) { box.setPushable(false); } else { box.setPushable(true); } return true; }); this.input.on('pointerdown', () => { playerIsNPC = !playerIsNPC; if (playerIsNPC) { this.player.setTint(0xff0000); } else { this.player.clearTint(); } }); } update () { this.player.setVelocity(0, 0); if (this.cursors.left.isDown) { this.player.setVelocityX(-200); } else if (this.cursors.right.isDown) { this.player.setVelocityX(200); } if (this.cursors.up.isDown) { this.player.setVelocityY(-200); } else if (this.cursors.down.isDown) { this.player.setVelocityY(200); } } } const config = { type: Phaser.AUTO, width: 800, height: 600, parent: 'phaser-example', physics: { default: 'arcade', arcade: { gravity: { y: 0 }, debug: true } }, scene: Example }; const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('block', 'assets/sprites/crate32.png');
this.load.image('ice', 'assets/sprites/block-ice.png');
this.load.image('be', 'assets/sprites/beball1.png');
}
create ()
{
this.player = this.physics.add.sprite(400, 300, 'be');
this.player.setCollideWorldBounds(true);
this.player.setPushable(false);
const boxes = [];
for (let i = 0; i < 16; i++)
{
const x = Phaser.Math.Between(0, 800);
const y = Phaser.Math.Between(0, 600);
const box = this.physics.add.image(x, y, 'block');
box.setCollideWorldBounds(true);
// box.setDrag(1000);
box.body.slideFactor.set(0, 0);
boxes.push(box);
}
for (let i = 0; i < 16; i++)
{
const x = Phaser.Math.Between(0, 800);
const y = Phaser.Math.Between(0, 600);
const box = this.physics.add.image(x, y, 'ice').setScale(0.125);
box.setCollideWorldBounds(true);
box.setDrag(100);
box.setBounce(1);
boxes.push(box);
}
let playerIsNPC = false;
this.cursors = this.input.keyboard.createCursorKeys();
this.physics.add.collider(this.player, boxes, null, (player, box) => {
if (playerIsNPC)
{
box.setPushable(false);
}
else
{
box.setPushable(true);
}
return true;
});
this.input.on('pointerdown', () => {
playerIsNPC = !playerIsNPC;
if (playerIsNPC)
{
this.player.setTint(0xff0000);
}
else
{
this.player.clearTint();
}
});
}
update ()
{
this.player.setVelocity(0, 0);
if (this.cursors.left.isDown)
{
this.player.setVelocityX(-200);
}
else if (this.cursors.right.isDown)
{
this.player.setVelocityX(200);
}
if (this.cursors.up.isDown)
{
this.player.setVelocityY(-200);
}
else if (this.cursors.down.isDown)
{
this.player.setVelocityY(200);
}
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
parent: 'phaser-example',
physics: {
default: 'arcade',
arcade: {
gravity: { y: 0 },
debug: true
}
},
scene: Example
};
const game = new Phaser.Game(config);