Build games as easily as you play them — join the Phaser Beam waitlist for Early Access.
class Example extends Phaser.Scene { preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.atlas('cards', 'assets/atlas/cards.png', 'assets/atlas/cards.json'); } create () { // Create a stack of random cards const frames = this.textures.get('cards').getFrameNames(); let x = 100; let y = 100; for (let i = 0; i < 64; i++) { const image = this.add.image(x, y, 'cards', Phaser.Math.RND.pick(frames)).setInteractive(); this.input.setDraggable(image); x += 4; y += 4; } this.input.on('dragstart', function (pointer, gameObject) { this.children.bringToTop(gameObject); }, this); this.input.on('drag', (pointer, gameObject, dragX, dragY) => { gameObject.x = dragX; gameObject.y = dragY; }); } } const config = { type: Phaser.AUTO, parent: 'phaser-example', width: 1024, height: 600, scene: Example }; const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.atlas('cards', 'assets/atlas/cards.png', 'assets/atlas/cards.json');
}
create ()
{
// Create a stack of random cards
const frames = this.textures.get('cards').getFrameNames();
let x = 100;
let y = 100;
for (let i = 0; i < 64; i++)
{
const image = this.add.image(x, y, 'cards', Phaser.Math.RND.pick(frames)).setInteractive();
this.input.setDraggable(image);
x += 4;
y += 4;
}
this.input.on('dragstart', function (pointer, gameObject)
{
this.children.bringToTop(gameObject);
}, this);
this.input.on('drag', (pointer, gameObject, dragX, dragY) =>
{
gameObject.x = dragX;
gameObject.y = dragY;
});
}
}
const config = {
type: Phaser.AUTO,
parent: 'phaser-example',
width: 1024,
height: 600,
scene: Example
};
const game = new Phaser.Game(config);