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class Example extends Phaser.Scene { preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('mushroom', 'assets/sprites/mushroom2.png'); } create () { const sprite1 = this.physics.add.image(100, 100, 'mushroom'); const sprite2 = this.physics.add.image(400, 100, 'mushroom'); sprite1.setVelocity(100, 200).setBounce(1, 1).setCollideWorldBounds(true); sprite2.setVelocity(100, 200).setBounce(1, 1).setCollideWorldBounds(true); this.physics.add.collider(sprite1, sprite2); } } const config = { type: Phaser.AUTO, width: 800, height: 600, parent: 'phaser-example', physics: { default: 'arcade', arcade: { gravity: { y: 200 }, debug: true } }, scene: Example }; const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('mushroom', 'assets/sprites/mushroom2.png');
}
create ()
{
const sprite1 = this.physics.add.image(100, 100, 'mushroom');
const sprite2 = this.physics.add.image(400, 100, 'mushroom');
sprite1.setVelocity(100, 200).setBounce(1, 1).setCollideWorldBounds(true);
sprite2.setVelocity(100, 200).setBounce(1, 1).setCollideWorldBounds(true);
this.physics.add.collider(sprite1, sprite2);
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
parent: 'phaser-example',
physics: {
default: 'arcade',
arcade: {
gravity: { y: 200 },
debug: true
}
},
scene: Example
};
const game = new Phaser.Game(config);