Build games as easily as you play them — join the Phaser Beam waitlist for Early Access.
class Example extends Phaser.Scene { graphics; size = 32; points; curve; create () { this.graphics = this.add.graphics(); this.curve = new Phaser.Curves.Spline([ 50, 300, 164, 246, 274, 342, 412, 257, 522, 341, 664, 264 ]); this.points = this.curve.getDistancePoints(this.size); } update () { this.graphics.clear(); this.graphics.lineStyle(1, 0xffffff, 1); this.curve.draw(this.graphics, 64); this.graphics.fillStyle(0x00ff00, 1); this.graphics.lineStyle(1, 0x00ff00, 1); for (let i = 0; i < this.points.length; i++) { const p = this.points[i]; this.graphics.fillCircle(p.x, p.y, 2); // var x = p.x - (size / 2); // var y = p.y - (size / 2); // graphics.strokeRect(x, y, size, size); } } } const config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#2d2d2d', parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
graphics;
size = 32;
points;
curve;
create ()
{
this.graphics = this.add.graphics();
this.curve = new Phaser.Curves.Spline([
50, 300,
164, 246,
274, 342,
412, 257,
522, 341,
664, 264
]);
this.points = this.curve.getDistancePoints(this.size);
}
update ()
{
this.graphics.clear();
this.graphics.lineStyle(1, 0xffffff, 1);
this.curve.draw(this.graphics, 64);
this.graphics.fillStyle(0x00ff00, 1);
this.graphics.lineStyle(1, 0x00ff00, 1);
for (let i = 0; i < this.points.length; i++)
{
const p = this.points[i];
this.graphics.fillCircle(p.x, p.y, 2);
// var x = p.x - (size / 2);
// var y = p.y - (size / 2);
// graphics.strokeRect(x, y, size, size);
}
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#2d2d2d',
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);