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class Example extends Phaser.Scene { preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('flower', 'assets/sprites/flower-exo.png'); this.load.image('cursor', 'assets/sprites/drawcursor.png'); } create () { const flower = this.physics.add.image(100, 300, 'flower'); flower.body .setBounce(1, 1) .setCollideWorldBounds(true) .setMaxSpeed(300); const cursor = this.add.image(0, 0, 'cursor').setVisible(false); this.add.text(10, 10, 'Click to set target', { fill: '#00ff00' }); this.input.on('pointerdown', (pointer) => { cursor.copyPosition(pointer).setVisible(true); flower.body.stop(); // Accelerate toward target at 100px per second per second. this.physics.accelerateToObject(flower, cursor, 100); // Seefor stopping near a target. }); } } const config = { type: Phaser.AUTO, width: 800, height: 600, parent: 'phaser-example', physics: { default: 'arcade', arcade: { debug: true } }, scene: Example }; const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('flower', 'assets/sprites/flower-exo.png');
this.load.image('cursor', 'assets/sprites/drawcursor.png');
}
create ()
{
const flower = this.physics.add.image(100, 300, 'flower');
flower.body
.setBounce(1, 1)
.setCollideWorldBounds(true)
.setMaxSpeed(300);
const cursor = this.add.image(0, 0, 'cursor').setVisible(false);
this.add.text(10, 10, 'Click to set target', { fill: '#00ff00' });
this.input.on('pointerdown', (pointer) =>
{
cursor.copyPosition(pointer).setVisible(true);
flower.body.stop();
// Accelerate toward target at 100px per second per second.
this.physics.accelerateToObject(flower, cursor, 100);
// See for stopping near a target.
});
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
parent: 'phaser-example',
physics: {
default: 'arcade',
arcade: { debug: true }
},
scene: Example
};
const game = new Phaser.Game(config);