Build games as easily as you play them — join the Phaser Beam waitlist for Early Access.
class Example extends Phaser.Scene { preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('ball', 'assets/sprites/pangball.png'); } create () { this.matter.world.setBounds(0, 0, 800, 600, 32, true, true, false, true); this.time.addEvent({ delay: 500, callback: function () { const ball = this.matter.add.image(Phaser.Math.Between(100, 700), Phaser.Math.Between(-600, 0), 'ball'); ball.setCircle(); ball.setFriction(0.005).setBounce(1); ball.setSleepEvents(true, true); }, callbackScope: this, repeat: 64 }); this.matter.world.on('sleepstart', (event, body) => { event.source.gameObject.setTint(0xff0000); }); this.matter.world.on('sleepend', event => { event.source.gameObject.setTint(0xffffff); }); } } const config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#1d1d1d', parent: 'phaser-example', physics: { default: 'matter', matter: { enableSleeping: true } }, scene: Example }; const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('ball', 'assets/sprites/pangball.png');
}
create ()
{
this.matter.world.setBounds(0, 0, 800, 600, 32, true, true, false, true);
this.time.addEvent({
delay: 500,
callback: function ()
{
const ball = this.matter.add.image(Phaser.Math.Between(100, 700), Phaser.Math.Between(-600, 0), 'ball');
ball.setCircle();
ball.setFriction(0.005).setBounce(1);
ball.setSleepEvents(true, true);
},
callbackScope: this,
repeat: 64
});
this.matter.world.on('sleepstart', (event, body) =>
{
event.source.gameObject.setTint(0xff0000);
});
this.matter.world.on('sleepend', event =>
{
event.source.gameObject.setTint(0xffffff);
});
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#1d1d1d',
parent: 'phaser-example',
physics: {
default: 'matter',
matter: {
enableSleeping: true
}
},
scene: Example
};
const game = new Phaser.Game(config);