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class Example extends Phaser.Scene { preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('ball', 'assets/sprites/wizball.png'); } create () { const wheel = this.physics.add.image(50, 300, 'ball') .setAccelerationX(100) .setBounce(1) .setCollideWorldBounds(true); this.physics.world.on('worldstep', () => { wheel.setAngularVelocity( Phaser.Math.RadToDeg(wheel.body.velocity.x / wheel.body.halfWidth) ); }); } } const config = { type: Phaser.AUTO, width: 800, height: 600, parent: 'phaser-example', physics: { default: 'arcade', arcade: { debug: true } }, scene: Example }; const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('ball', 'assets/sprites/wizball.png');
}
create ()
{
const wheel = this.physics.add.image(50, 300, 'ball')
.setAccelerationX(100)
.setBounce(1)
.setCollideWorldBounds(true);
this.physics.world.on('worldstep', () =>
{
wheel.setAngularVelocity(
Phaser.Math.RadToDeg(wheel.body.velocity.x / wheel.body.halfWidth)
);
});
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
parent: 'phaser-example',
physics: {
default: 'arcade',
arcade: { debug: true }
},
scene: Example
};
const game = new Phaser.Game(config);