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class Example extends Phaser.Scene { timedEvent; text; image; preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('einstein', 'assets/pics/ra-einstein.png'); } create () { this.image = this.add.image(400, 300, 'einstein'); this.text = this.add.text(32, 32); this.timedEvent = new Phaser.Time.TimerEvent({ delay: 4000 }); this.time.addEvent(this.timedEvent); this.input.on('pointerdown', () => { this.time.addEvent(this.timedEvent); }, this); } update () { const progress = this.timedEvent.getProgress(); this.text.setText([ 'Click to restart the Timer', `Event.progress: ${progress.toString().substr(0, 4)}` ]); this.image.setAngle(progress * 20); } } const config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#2d2d2d', parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
timedEvent;
text;
image;
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('einstein', 'assets/pics/ra-einstein.png');
}
create ()
{
this.image = this.add.image(400, 300, 'einstein');
this.text = this.add.text(32, 32);
this.timedEvent = new Phaser.Time.TimerEvent({ delay: 4000 });
this.time.addEvent(this.timedEvent);
this.input.on('pointerdown', () =>
{
this.time.addEvent(this.timedEvent);
}, this);
}
update ()
{
const progress = this.timedEvent.getProgress();
this.text.setText([
'Click to restart the Timer',
`Event.progress: ${progress.toString().substr(0, 4)}`
]);
this.image.setAngle(progress * 20);
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#2d2d2d',
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);