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            class Example extends Phaser.Scene { create () { // Here we'll create a simple key combo // When you type in ABC the event will be triggered on the entry of the final character (C) // An incorrect key press will reset the combo back to the start again // The extra config option allows you to trigger this combo as many times as you like, by typing ABC ABC ABC repeatedly const combo = this.input.keyboard.createCombo('ABC', { resetOnMatch: true }); this.input.keyboard.on('keycombomatch', event => { console.log('Key Combo matched!'); }); } } const config = { type: Phaser.CANVAS, parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
    create ()
    {
        //  Here we'll create a simple key combo
        //  When you type in ABC the event will be triggered on the entry of the final character (C)
        //  An incorrect key press will reset the combo back to the start again
        //  The extra config option allows you to trigger this combo as many times as you like, by typing ABC ABC ABC repeatedly
        const combo = this.input.keyboard.createCombo('ABC', { resetOnMatch: true });
        this.input.keyboard.on('keycombomatch', event =>
        {
            console.log('Key Combo matched!');
        });
    }
}
const config = {
    type: Phaser.CANVAS,
    parent: 'phaser-example',
    scene: Example
};
const game = new Phaser.Game(config);