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            class Example extends Phaser.Scene { constructor () { super(); } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('beer', 'assets/sprites/beer.png'); this.load.image('watermelon', 'assets/sprites/watermelon.png'); this.load.image('cake', 'assets/sprites/cake.png'); } create () { this.add.text(10, 10, 'Click Sprite to remove it').setDepth(1); const size = this.add.text(10, 32, 'Display List size: 34').setDepth(1); for (let i = 0; i < 32; i++) { const x = Phaser.Math.Between(0, 800); const y = Phaser.Math.Between(100, 600); const sprite = this.add.sprite(x, y, 'beer'); sprite.setInteractive(); sprite.once('pointerdown', () => { sprite.removeFromDisplayList(); size.setText('Display List size: ' + this.children.length); }); } } } const config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#2d2d2d', parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
    constructor ()
    {
        super();
    }
    preload ()
    {
        this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
        this.load.image('beer', 'assets/sprites/beer.png');
        this.load.image('watermelon', 'assets/sprites/watermelon.png');
        this.load.image('cake', 'assets/sprites/cake.png');
    }
    create ()
    {
        this.add.text(10, 10, 'Click Sprite to remove it').setDepth(1);
        const size = this.add.text(10, 32, 'Display List size: 34').setDepth(1);
        for (let i = 0; i < 32; i++)
        {
            const x = Phaser.Math.Between(0, 800);
            const y = Phaser.Math.Between(100, 600);
            const sprite = this.add.sprite(x, y, 'beer');
            sprite.setInteractive();
            sprite.once('pointerdown', () => {
                sprite.removeFromDisplayList();
                size.setText('Display List size: ' + this.children.length);
            });
        }
    }
}
const config = {
    type: Phaser.AUTO,
    width: 800,
    height: 600,
    backgroundColor: '#2d2d2d',
    parent: 'phaser-example',
    scene: Example
};
const game = new Phaser.Game(config);