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class Example extends Phaser.Scene { preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('mushroom', 'assets/sprites/mushroom2.png'); this.load.image('ball', 'assets/sprites/shinyball.png'); } create () { const sprite = this.physics.add.image(400, 300, 'mushroom'); const group = this.physics.add.staticGroup({ key: 'ball', frameQuantity: 30 }); Phaser.Actions.PlaceOnRectangle( group.getChildren(), new Phaser.Geom.Rectangle(84, 84, 616, 416) ); // Static bodies must be refreshed if their game objects are moved. group.refresh(); sprite .setVelocity(100, 200) .setBounce(1, 1) .setCollideWorldBounds(true) .setGravityY(200); const collider = this.physics.add.collider(sprite, group, null, () => { this.physics.world.removeCollider(collider); }); } } const config = { type: Phaser.AUTO, width: 800, height: 600, parent: 'phaser-example', physics: { default: 'arcade', arcade: { debug: true } }, scene: Example }; const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('mushroom', 'assets/sprites/mushroom2.png');
this.load.image('ball', 'assets/sprites/shinyball.png');
}
create ()
{
const sprite = this.physics.add.image(400, 300, 'mushroom');
const group = this.physics.add.staticGroup({
key: 'ball',
frameQuantity: 30
});
Phaser.Actions.PlaceOnRectangle(
group.getChildren(),
new Phaser.Geom.Rectangle(84, 84, 616, 416)
);
// Static bodies must be refreshed if their game objects are moved.
group.refresh();
sprite
.setVelocity(100, 200)
.setBounce(1, 1)
.setCollideWorldBounds(true)
.setGravityY(200);
const collider = this.physics.add.collider(sprite, group, null, () =>
{
this.physics.world.removeCollider(collider);
});
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
parent: 'phaser-example',
physics: {
default: 'arcade',
arcade: { debug: true }
},
scene: Example
};
const game = new Phaser.Game(config);